Triangle Strategy details tons of improvements from demo feedback survey
Over on Nintendo’s website, the Triangle Strategy team has provided a bunch of additional information about how the game has been improved and changed following the previous demo feedback survey.
Square Enix asked those that tried out the demo from this year to fill out a survey to assist with development. It was ultimately downloaded around one million times, and 25,000 responses were recorded between February 22 and March 21.
The team ended up focusing on a few areas to improve Triangle Strategy in light of what it learned from the demo feedback survey: loading times, events, battle difficulty, and battle operation. Other changes have been implemented as well.
Here’s the full rundown:
A note from the developers
“We’re grateful to have received a lot of responses from people all over the world, and are very glad as developers to have gotten positive feedback and suggestions from each region. We’re working on various improvements for the final version of Triangle Strategy, based on the responses to the survey. Please take a look!” – Yasuaki Arai & Tomoya Asano (Producers)
Main Improvements
1) Loading times
- Loading times during events have been reduced and are now approximately 10 seconds shorter in the most notable scenes.
- We aim to further shorten loading times by launch.
2) Events
- In the debut demo, it was necessary to return to the world map after seeing an event. In the final version of the game, you will be able to view a series of scenario events in succession, reducing the number of times the player is sent back to the world map.
- Auto-play and Skip features have been added. Auto-play can be activated during an event with the ZR button, and events can be skipped with the + button.
- Conversation logs, event and information review features, and character profiles have been added.
- The cursor speed on the world map is now faster when selecting events. Additionally, icons for character episodes and side stories have been made easier to distinguish.
3) Battle difficulty
- “Hard” and “Easy” difficulty settings have been added.
4) Battle operation
- Camera controls have been adjusted:
- Degree of zoom-in and zoom-out can now be adjusted freely.
- The camera can now be rotated 90 degrees by quickly tilting the right stick.
- Camera rotation sensitivity has been adjusted.
- By changing commands while hovering the cursor over an enemy within attack range, you can compare and evaluate estimated damage and accuracy rates.
- “Simulation Mode” added, allowing you to check estimated results of actions against enemies inside and outside your attack range.
- Weapon type icons are now displayed to easily distinguish an enemy’s type and weapons.
- Added emphasis to target lines extending from boss characters with especially powerful attacks.
- Hovering the cursor over enemies displays their turn order.
- The turn order of units on the map is now shown on the AT Bar as well.
- Location of the command window during battle has been changed to improve visibility.
- More options have been added for screen visibility, effects, and controls.
Other changes and improvements
- Controls for Serenoa during exploration phase have been improved.
- A button input is now required to enter/leave houses (to prevent entering by mistake).
- Panel colors when selecting a destination have been adjusted.
- Added an icon indicating when a back attack is possible.
- Added a feature that automatically creates quicksave data after a set number of turns during battle.
- Implemented gameplay tips during loading screens.
- Added a screen during battle preparation to show which units are or are not deployed.
- Added a feature to display guides about terrain effects during battles.
- Added a feature to allow the button guide information at the bottom of the screen to be hidden.
- Added a feature to show a character’s final destination prior to using an ability that involves character movement.
- Improved the display for buffs, debuffs, and the number of turns effects will last on objects.
- Implemented a battle retry feature.
- Button assignments have been adjusted.
A note from the developers
“Based on these survey results, users have high expectations for the game’s story, the personalities of the characters, and the system for levelling up and improving characters in tactical strategy games. These are elements you may not have been able to enjoy fully in the Debut Demo.
However, in the final version of Triangle Strategy, you will be able to experience the events leading up to the invasion and what happens after you make specific decisions. The story will branch out in various ways, and many unique characters will enter the story. We hope you’ll look forward to it.
Lastly, our development team was very happy to receive encouraging results about purchase intent from those who responded to the survey!
We will continue to develop the game in an effort to meet your expectations. We appreciate your continued support for Triangle Strategy.” – Yasuaki Arai & Tomoya Asano (Producers)
A video highlighting the improvements to Triangle Strategy as part of the feedback survey can be found below.
Triangle Strategy releases for Switch on March 4, 2022. A limited edition will be offered in Europe on the same day.