Ultimate Chicken Horse reveals “A-cobra-tic Update”, out next month – new content, PS4 cross-play, more
Posted on February 20, 2020 by Brian(@NE_Brian) in News, Switch eShop
Clever Endeavour Games has revealed a new free content update for Ultimate Chicken Horse. Known as the “A-cobra-tic Update”, it’s due out for all players on March 12.
Here’s a quick rundown as to what’s included:
The A·cobra·tic Update introduces:
1 new character: Snake (on a skateboard!)
2 new levels: The Ballroom and Space
4 new blocks: flamethrower, one-way gate, cannon, and beehive
PS4 + Nintendo Switch cross-platform play
There’s also a handful of improvements, minor additions to the game, and plenty of bug fixes.
And here’s a rundown of other additions and fixes:
New paintbrush sizes in Free Play Mode allow you to paint more or fewer things at once
A “Randomize” button on the modifiers page turns on a random number of modifiers at random settings for chaotic fun
Lobbies where the host is AFK for long enough will now be marked as AFK in the lobby list
A new button in the “My Levels” view in the underground computer allows to show or hide levels that aren’t public
A Czech localization is now available
Fixed characters’ hitboxes stretching dramatically after being swallowed by a black hole.
Fixed inconsistent firing times on the hockey puck shooter when you pause the game.
Fixed the player profile dialogue sometimes persisting on the screen.
Fixed ghosts having an excessive number of corpses.
Fixed an issue where a local player might behave strangely in the treehouse when a remote player quits the game
Fixed being able to push around characters that are sitting on the couch.
Fixed corpses triggering blocks they’re on every time the game is unpaused.
When playing in Free Play mode alone, clearing the level will now reset it, just like dying would.
All blocks now have their explosion animation when destroyed by a bomb.
Fixed block explosions not being aligned with flipped blocks.
Fixed ? boxes interacting with players after they opened
Made it easier to hold B to give up or retry while going through teleporters
Fixed honeyed tennis ball shooters not shooting in saved levels
Fixed ice / honey and barbed wire sometimes refusing to be placed next to each other
Fixed upblower wind particles appearing when the wind effect is interrupted by blocks overlapping with the upblower
Fixed upblower wind particles sometimes looking longer than the wind effect
Fixed arrows not exploding when hitting Ghosts with the Projectile Explosions Modifier
Fixed destruction animations for blocks that were missing them
Fixed crumbling blocks loading with incorrect damage level in multiple scenarios
Fixed players getting caught on the Iceberg ship walls
Fixed color distortion on the yellow recolor of Red Panda
Fixed player character names sometimes showing as “Press” in the Treehouse
Prevented unlock UI from getting mirrored along with the Flip Left/Right Modifier
Fixed page flip buttons from being reversed along with the Flip Left/Right Modifier
Fixed an issue where re-created lobbies wrongly carried on the Modifiers tag
Fixed the run timer not stopping between players in Shared Controller
Lastly, here’s a trailer: