Submit a news tip

Wargroove 2 update out now (version 1.2.7), patch notes

Posted on June 11, 2024 by (@NE_Brian) in News, Switch

Wargroove 2 update 1.2.7

The latest update for Wargroove 2, version 1.2.7, is now available.

Adjustments are included here, particularly for Commanders since some “were becoming too dominant due to how quickly their Tier 2 Grooves could be charged.” Also, Valder’s Tier 2 was a little too powerful, so that’s been fine-tuned as well. Damage the Trebuchets do has been scaled back a bit as well given how dominant they are.

Here’s the full rundown of the update:

Wargroove 2 update version 1.2.7 patch notes

Gameplay Changes

– Made Commander + Unit Balance Changes in 1.2.7
– Tier 2 now has slow charge time, increased from fast.
– Tier 2 now has a medium charge time, increased from fast.
– Tier 2 skeleton boost is 150% damage instead of 200% damage on all skeletons.
Trebuchet: Damage vs. structures reduce by 15%

Bug Fixes

– Addressed the game crash that occurred after suspending a multiplayer game
– Resolved connection error that arose when a player exited the game by pressing the home button and then re-entering
– Fixed pressing unused gamepad buttons leading to a soft-lock in multiplayer map selection
– Fixed Cancel button stopped working after showing a validation error for user-generated maps
– Fixed performance issue when walking around on a story map for some extended time
– Fixed the game crash that followed leaving and re-entering the game using the Switch home button
– Rectified multiplayer filter menu issues with biomes erasing themselves and time of day being erased
– Resolved issues with Ancient warning lore being locked but lore title could be observed
– Fixed issue where Airtroopers could land on each other
– Fixed bug when killing an enemy harpy in a group kill with Nadia’s groove in the Rising Tide campaign Act 2 Mission 1: King’s Cove spawns a new riverboat on every enemy move
– Addressed Russian localisation issues
– Fixed instances where Conquest unlocks Achievement had a higher counter than number of actual unlocks
– Fixed render error for units with item equipped overlapping the map border area
– Fixed AI sometimes picking unit type it can’t afford with conversion school
– Event Editor showed missing strings – this has been resolved
– Resolved visual bugs with units equipped with items, especially if placed at the top of the map
– Resolved missing symbol in the Ancient warning, codex
– Conquest was taking 1 extra gold when buying units with Koji – this has been addressed
– Fixed malfunction of Elodie tentacles in the turn after taking over the Kraken – Kraken now untangles itself on the player’s turn when they regain control
– Revised the text description for marksman unit critical hit in languages other than English, which was showing as the WG1 description
– Key Artist has been localized in all languages
– Fixed shouts for Faahri and Pirate units, which were using the Floran variants in custom cutscene tools.
– Rectified Pistil’s T2 groove spawning glowing orbs
– Groove boost unlock now grants commanders the correct T1 groove
– Custom difficulty tile now stays selected if this was the last chosen difficulty setting
– Unlocking perks in conquest are now being saved properly
– Dark Mercia Codex entries get unlocked after unlocking Dark Mecia with conquest shards
– Elodie now receives the groove boost perk when a player plays a long intro – this issue also affected Vesper and has now been resolved
– Resolved error that occurred when recruiting Air Trooper unit in A1M1 after closing the recruit menu
– Fixed inconsistent UI hint system for 4th puzzle in S2M4
– Bulrush objective is no longer marked as successful when Bulrush is attacked
– Fixed incorrect unit order for a spectator when the last human player resigns from a 4-player match
– Game crash during an interactive level while attempting to go back up the map has been addressed
– Solved Pistil bolt issue when it split into 2 or more
– Groove charges are now correct when using Groove Boost
– Emeric’s T2 groove effect no longer persists after the crystal dies
– Fixed issue where the close button in Mods tab was non-functional
– The issue with mod list text being invisible when not highlighted has been fixed

The Wargroove version 1.2.7 update is out now on Switch. Find more coverage from us here.

Leave a Reply
Manage Cookie Settings