Wargroove has updated on Switch to version 2.1.0. It includes gameplay balancing, bug fixes, and more.
Below are the full patch notes:
Gameplay Balancing:
- Fog of War sight ranges reduced across the board
- Single Player and Co-op campaign balance changes due to sight range reduction
- When a unit is ambushed and ends on a neutral unit, it will backtrack instead of dying
- Nuru’s groove charge rate reduced from fast to medium
- Spectator can now spectate online campaign matches
Other:
- End current campaign map from lobby screen command added. If you’ve been experiencing issues continuing your online campaign, visit this thread for more info
- Added 45 Minute Chess Timer option
- Only hosts can add CPU players to multiplayer matches
- Event Editor actions that remove or modify units can now affect units in transports
- Event Editor conditions that check for unit presence now include units in transports
Bug fix:
- Save/resume desync bug in online matches
- Harpoon ships don’t die on reefs when its raining
- Spearman in the Act 1 Mission 3 tutorial now spawns in correct location
- Outlaw faction units now correctly display the codex button
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