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Zelda: Breath of the Wild sequel happened because the team had too many DLC ideas

Posted on June 18, 2019 by (@NE_Brian) in News, Switch

Why is Nintendo moving forward with a sequel to The Legend of Zelda: Breath of the Wild? It all comes down to having too many new ideas.

In an interview with Kotaku, Zelda producer Aonuma shared the following:

“When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data – you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.”

Aonuma was also asked if the sequel was originally planned as DLC. In response, he said:

“Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, ‘This is too many ideas, let’s just make one new game and start from scratch.'”

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