Zero Gunner 2 updated on Switch
At the end of January, Zerodiv brought Zero Gunner 2 to the eShop. The studio also recently released an update for the classic arcade game on Switch.
The new patch adds in a little bit of functionality and implements a number of improvements. Here’s a full rundown of the update:
Adding the following features to options:
– Can now change button assignments
– When using the same controller you’ll have the option to turn vibration/rumble on or off
*The above settings are available for player 1 and 2 separately.
– Fixed the input delay of Turn Marker, which was previously longer than the arcade version, to be the same with it.
*Turn Marker can be placed farther than the player unit by mashing buttons, but they had problem processing reactions to button mashing.
– Fixed the method to display items, because they became difficult to see if there are enemy bullets or explosions.
– Fixed a bug where items dropped by enemies wouldn’t be displayed during continuous play
(Score increasing on its own without seeing anything on screen was the effect of this)
– Also fixed another continuous play bug where enemy and enemy bullets on the upper screen weren’t displayed
(Player unit getting destroyed on its own without seeing anything on screen was the effect of this)
Thanks to m_t for the tip.