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Ancel: Main excitement making Rayman Legends came from working on Wii U, console needs clearer message

Posted on July 18, 2013 by (@NE_Brian) in News, Wii U

The Rayman Legends development team found great joy in working with Wii U. Michel Ancel recently told gamereactor.es that “the main excitement that we had for that particular game was working on the Wii U, working with Nintendo.” And so when the higher-ups at Ubisoft decided to delay the game for additional versions, an opportunity was taken to add even more content.

Ancel said:

When the Wii U version was finished could have said ‘stop the Wii U version and only develop content for Xbox 360 and PS3. But the message was ‘we will continue to Wii U, adding content to Wii U’, and the main excitement that we had for that particular game was working on the Wii U, working with Nintendo. Work with development kits, discovering the Wii U… so we went with that positive energy to the end.

Also also commented on the Wii U in general and spoke about how the system’s messaging isn’t easy for everyone to pick up on:

The thing with the Wii U is that is not easy for the mass market to understand what’s cool inside of it.
I see it at home, when people say ‘look, we have that console, it has a touch screen (which looks like a big smartphone or a tablet)’ … and people don’t directly connect all these things as a system and see the fun… it takes time… That is the risk when you innovate: perhaps people are not as fast as you.

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