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Aonuma confirms light/dark world for Zelda’s new 3DS entry, reveals idea behind Link’s ability to turn into a drawing

Posted on May 1, 2013 by (@NE_Brian) in 3DS, News, Podcast Stories

Zelda series producer Eiji Aonuma opened up about the new Link to the Past 3DS follow-up while speaking with CNET recently.

Comparing the entry with some of the more recent Zeldas, Aonuma said “it certainly feels different from our [the developer’s] point of view.” Aonuma didn’t elaborate too much beyond this, but noted that the chance to create a brand new Zelda for the 3DS brought about a blank canvas. It was this opportunity that led to the decision of a return to the classic top-down style.

As for why Nintendo is returning to A Link to the Past, Aonuma said that because of the return to Zelda’s top-down approach, it was the perfect time to revisit the classic SNES game. Gameplay will switch between a light and dark world just like in the original.

Regarding Link’s ability to turn into a drawing, Aonuma revealed that the idea originated from the Phantom Ganon boss fight in Ocarina of Time. Aonuma wondered, “what if Link could have the same power?”

Aonuma hopes that players will experience the new Zelda with the 3DS’ 3D effect turned on. While he believes fans will enjoy the title no matter what, Aonuma feels that you won’t be getting the full experience without any sort of 3D.

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