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Aonuma: Zelda: A Link Between World has “gameplay that never existed on previous Zelda games”

Posted on September 17, 2013 by (@NE_Brian) in 3DS, News, Podcast Stories

Zelda producer Eiji Aonuma hopes players will be surprised with the series’ newest game, A Link Between Worlds. He’s already teased a change for the main shop. There will also be “gameplay that never existed on previous Zelda games,” as he told ONM this month.

Aonuma said:

“Using the 3D effect on Nintendo 3DS and making the two-dimensional A Link To The Past playable in 3D was kind of an assignment that Mr Miyamoto had given me after the release of Nintendo 3DS. However, I wanted to do more than just that. My main reason for wanting to do it was because this game is perfect for the part where Link turns into a drawing and moves along the walls.”

“The 3D effects are this title’s biggest addition in terms of the hardware’s performance and features. However, we have also introduced gameplay that never existed on previous Zelda games. Players who have become used to the series and who are expecting things to work a certain way will probably be very surprised, so I hope that they look forward to this.”

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