Nintendo Everything: Wii U eShop

Tengami passes certification in US/Europe, release date soon

Posted 5 hours ago
By (@NE_Brian)
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It’s been a fairly long wait for Tengami for Wii U, but the game is almost here. Developer Nyamyam said on Twitter today that the game recently passed certification in both the US and Europe. A release date will be announced “soon” – it’ll likely be out next month.



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SDK Paint hitting the North American Wii U eShop on Nov. 6, SDK Spriter in the works

Posted 5 hours ago
By (@NE_Brian)
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HullBreach Studios announced via Twitter today that SDK Paint is coming to the North American Wii U eShop on November 6.

The full message is as follows:


HullBreach has also revealed another eShop title for Wii U titled “SDK Spriter”. This will be available sometime in the first half of 2015.



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Nintendo doesn’t have a parity clause for the eShop

Posted 6 hours ago
By (@NE_Brian)
6 Comments

Although it was pretty much assumed, Nintendo has now spoken about how it has not implemented any sort of parity clause for the eShop. In other words, indies can freely release their games on other platforms before the Big N’s digital marketplace.

Nintendo’s Ed Valiente said at the Italian Game Developers Summit today:

“There is no exclusivity or parity clause. We understand that small teams can’t work on multiple platforms at once. If you want to release on other platforms first, we’re happy for you to bring it to the platform when you’re ready. Of course, we’d like it on ours at the same time but it’s not a dealbreaker.”

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Nintendo reconfirms that there is no minimum sales requirement before eShop developers receive revenue

Posted 7 hours ago
By (@NE_Brian)
3 Comments

Back in the WiiWare days, Nintendo implemented a sales threshold. Games needed to sell a certain amount of copies before developers/publishers received any compensation.

Thankfully, that policy is long gone. The eShop does not have a minimum threshold of any kind, Nintendo’s Ed Valiente reconfirmed at the Italian Game Developers Summit today.

He said:

“So we have no minimum threshold. You earn from the first sale you make.”

Valiente also offered the following insight when asked if Nintendo enforces certain price tiers on developers:

“We let developers set the price and release date. So no, there are no thresholds, no limited price – although people still ask us what we think they should sell their game for. My answer is: go on to the eShop, see what other games are selling for, see where your game fits in and set your price accordingly. My one advice would be don’t go too low at the beginning. Because if you go too low at the beginning, you don’t have any room to manoeuvre. Games should be worth something. Out of all the games I play on smart devices, I prefer ones I can pay for – and sometimes I wish I could pay more than 99 cents.”

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Thomas Was Alone hitting Wii U on November 25

Posted 12 hours ago
By (@NE_Brian)
1 Comments

We knew Thomas Was Alone would be coming to Wii U next month, but the exact date was unknown. That has changed today.

Curve Studios announced on Twitter that Thomas Was Alone will be available on the eShop starting November 25. Pricing is set at $9.99 / £6.99.