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Cuphead dev on the challenges of porting the game to Switch

Posted on March 21, 2019 by (@NE_Brian) in News, Switch

USgamer spoke with Studio MDHR’s Jared Moldenhauer at GDC this week. During their discussion, one of the topics discussed is the challenges of porting the game to Switch.

Moldenhauer shared the following:

“You have to reapproach some of the ways you had it set up in a new way, because we didn’t want to bog it down and it would have been insane loading times. So basically it was just finding a new way to pack all the sprite atlases and how to approach that. But the benefit was, sure it’s a lot of work to do that for the Switch, but now across the board everything will have quicker loading time too. So it was just like, a win and a win and only good for the fans of the game.”

Moldenhauer also pointed out that the support from Nintendo’s Nindie team was helpful, and hae always quick to respond to Studio MDHR’s questions.

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