Indies on Switch: SteamWorld Dig 2 sells nearly 10 times as much as on Steam, Wonder Boy sells 100,000 units - Nintendo Everything

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Indies on Switch: SteamWorld Dig 2 sells nearly 10 times as much as on Steam, Wonder Boy sells 100,000 units

Posted on November 28, 2017 by (@NE_Brian) in News, Switch

During the German program Game Two, new information was shared about the success of two prominent indie games on Switch. Those are SteamWorld Dig 2 and Wonder Boy: The Dragon’s Trap.

Image & Form’s Brjann Sigurgeirsson didn’t share any specific data for SteamWorld Dig 2. However, he did say that the studio had its biggest launch on Switch. The Switch version sold nearly ten times the amount as the Steam version.

Wonder Boy: The Dragon’s Trap is another game that has done very well on Switch. According to Lizardcube’s Omar Cornut, 100,000 copies have been sold on Nintendo’s console. Moreover, Switch sales have surpassed the total from all other platforms.

Source, Via

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    This is really great and I’m glad indies are doing well on the Switch. Good games are not being lost among the trash and broken games as it is on Steam.

  • theFooFighter

    I feel like this is just what happens when we have a fully unhindered Nintendo console that isn’t held back by low sales or a casual crowd. Switch owners want games, Nintendo has simply attracted the kind of audience that buys a lot of stuff. Including myself I know 4 switch owners in real life and we all have over 10 games and that’s a combination of 1st, 3rd party and indie stuff.

    • KnightWonder

      97% of the time, customers at my local Gamestop will ask for Switches instead of a PS4 or XBox.

    • Stuart

      I still don’t know if Switch will end selling more than Wii, but on the software side the sky is the limit.

    • Jeff Moreira

      I would also say that the fact that the console can be taken anywhere helps a lot. I’ve been playing a lot more games after I’ve got the Switch simply because I can use it on my way to work. Basically I have more time to play games now thanks to the Switch.
      And I’ve also got the money to buy the games, to invest in the platform, like you I have over 10 games including all triple AAA (re) releases.
      This kind of investment would never happen on my PS4 which now gathers dust.

    • Jerichofr

      Casual > Hardcore, just so you know. This is why Nintendo is awesome. They actually *CARE* about the casual crowd, unlike Sony & Microsoft.

      • theFooFighter

        Casuals don’t buy games. They’ll buy a console then only buy fifa and COD or in Nintendo’s case Mario kart and mini game collections. Casuals boost sales figures but the long time fans and hardcore gamers, the people that buy stuff like Wonderboy and steamworld along with most the the 1st party stuff and 3rd party releases are the real money makers

        • MajoraMan28

          Actually that’s a myth. Casuals have been a great majority of the consumer base of the gaming market for decades. If you studied the industry up close you would know that companies listens to its fans, but the larger consumer base is what’s most important in the long run, bc those are the new people to be exposed to your franchises and products, and they are the biggest responsibles for the profit companies make.
          And you say stuff like that but the more “casual” consoles like Wii and PS2 actually had some of the best hardcore gaming masterpieces of all time. They don’t “hold down” anything.

          And sorry to break it to you, but the casual market is flooding stores to buy a Switch, so you bet it’s a big part of the sales currently.

          • Force

            That said, the Wii had some trouble with a lot of “casuals” just buying the pack with Wii sports ‘n stuff, and not buying any extra games.

          • But some don’t think like you, Wii ruin everything and blah, blah ….

          • Stuart

            He is not entirely wrong tho. Year ago the people who bought Wii for Just Dance and PS2 for Fifa didn’t really made the jump, they kept playing Just Dance and Fifa and ignored everything else that weren’t similar to those games. There is a huge audience for those games and Nintendo is right when it tries to appeal to them, but it shouldn’t depend on them because that audience can only take you so far.

      • Justin McQuillen

        You’re wrong. PS2 is the archetypal casual platform. Before PS2 no-one had ever even used the term, it was literally coined to explain PS2’s success as a DVD player console hybrid.

  • gurbeergill

    Wow, has Nintendo created the ultimate gaming machine?

  • Force

    Well, in case of indies, most games work evenly well across all platforms, so one could say the Switch version is best, yes.

  • Aline Piroutek

    Imagine if the Microsoft exclusive Cuphead comes to Switch, ow god. Portable cuphead with coop.

    • Force

      Sadly that won’t happen, as Cuphead was funded with MS’ money. Maybe a sequel, depending on whether or not the devs can make it themselves, and they don’t take deals.

      • Aline Piroutek

        Yeah, only a sequel, like The King of Fighters XIV

      • shani

        That didn’t keep Microsoft from porting Mincecraft to Wii U, 3DS and Switch… MS also has spoken well about Nintendo platforms and cooperating with them repeatedly. I’m not saying it will definitely happen (I don’t even like Cuphead or Minecraft), but I think if there is a lot of money to make, Microsoft would do it.

      • Microsoft invested wisely on Cuphead, hope devs will make a sequel! and I wish Cuphead on the Switch….

  • Wanderlei

    You have to wonder how top execs at EA and the likes justify their positions there.

    • shani

      Or what they’re actually doing for a living… ^^

  • Fredy Rodriguez Ortega

    according to steamspy steamworld dig 2 owners are : 30,955 ± 5,393
    so 10 times that is a lot for an indie game

    • Force

      Indie games are usually the same game without it the game lacking in any way across platforms, right? I guess that’s got to do with it, since with Switch you get objectively extra then.

    • Stuart

      Wow. So it sold around 250k-300k on Switch alone? That is madness.

      • Fredy Rodriguez Ortega

        really madness indeed

  • Gilmar Venancio

    Steam is not giving the attention that some good indies titles deserve like Valve did years ago.

    Anyone can launch a trash, unfinished and broken game on the store, so its no surprise that 6000 games launched in this year alone, but 90% is something like “fidget spinner simulator” and those “games” share the same environment of Steamworld and Wonderboy for example.

    These results are only the begining, we will see more good indie titles just because Nintendo recognized their real value.

    • shani

      Yeah that’s definitely true, indie games had a great platform in Steam but now it’s just so overcrowded that every single game (with a few successful exceptions, of course) gets less attention.

      But the Switch is also getting a lot of garbage indie games (especially ports of mobile games, which also exist on Steam), they’ve just not reached Steam levels (yet?).

  • Indielink

    Tried to find the Steam sales for SD2 and saw 23k as of November 1st floating around in a couple places. So it’s done between 200 and 230k by this point. Wildly impressive.

  • Justin McQuillen

    100k is insane for this type of indie game on a single platform

  • BK-201

    this is why console exclusive will never go away no matter how much PCfat hates them, consoles will always generate higher income

    • shani

      Actually, that’s not entirely true, at least the most recent sales stats I’ve seen showed that PC sales were higher (but only since recently). I guess it’s because microtransactions, Steam and DLCs.

      I’d rather say gaming is booming across all platforms.

      • BK-201

        that’s pretty sad coming from a platform with billions of users compared with 8 millions switch users

  • shani


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