[Let's Talk] Favorite kingdoms in Super Mario Odyssey - Nintendo Everything

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[Let’s Talk] Favorite kingdoms in Super Mario Odyssey

Posted on November 25, 2017 by (@NE_Brian) in Let's Talk, Switch

It’s crazy to think about, but Super Mario Odyssey has already been around for a month. At this point, many of you have likely completed the game – or at least reached the ending. That probably means you’ve seen a good chunk of what the game has to offer when it comes to kingdoms.

Kingdoms are obviously a huge part of Super Mario Odyssey. Each area is very distinct and has its own challenges. Some are big, a couple are small, and others fall right in the middle.

Out of the kingdoms you’ve traveled to thus far, which ones are you favorite? And on the opposite end of the spectrum, are there any that you’re not a fan of in particular? Let us know how you feel below. If you’re reading other comments, be warned that there may be possible spoilers.

Highlights from last week’s topic: What would you want out of an animated Mario movie?


I want Mario to meet Bowser and Peach for the first time in this movie, completely retconning Yoshi’s Island. Mario is born in New Donk City. He is a bit of a local celebrity due to saving Pauline from Donkey Kong. Tired of city life and some unfulfilled romance with a busy Mayor Pauline, he finds a brochure in the mail about the Mushroom Kingdom and sets off for a life of adventure.


I always imagined a Mario CG animated movie in the shape and way of Tom & Jerry style. In Tom & Jerry, the characters’ movement and expressions were in total harmony and sync with the music, which played a key role through the animation. Additionally, the characters almost never talked, and everything they meant to be said (or rather be undesrtood by the public) would be through the music and the body language and expression from the characters.
I would say that kind of animaton perfectly fits with the Mario world, with Mario, Luigi, Peach, Bowser and a big etc showing much emotion through music and body language. Mario characters almost never have voice acting, which also adds to the perfect fit to the style.

I don’t know, that idea has always wandered around in my mind.


It may be difficult to really do a full length feature film (especially without much dialogue). Depends on their target audience as well, if it’s for an older crowd I love it when they do intense fighting / character crossovers like Smash Bros (Melee intro, Brawl story, Smash4 reveal trailers).

But that’s assuming they’re doing animated vs live action.


What if they made Mario an Origin story.. Start in Brooklyn in 1977. all in animation.
Donkey Kong then after the fight with DK he falls into the Mushroom Kingdom. Everyone talks to Mario… just makes Mario noises..

Mario`s moma starts the movie telling Mario he needs to find himself a nice girl…(complete Italian cultural stereo types need to be over cooked to the point of just whakyness … After all this is an American Italian designed by a man who had never left Japan at that time. ) also this line needs to be in it, “Your brother luigi he is a never getting married. So who can make me some grandchildren.” Luigi in the background vacuuming stops and says, “Oh no!”
Mario can only say, “Itsa me Mario.” So all questions in the movie have to be answerable with that line./

I think the best thing they can do to please the fans is use as many art styles as possible. From 8 bit to Paper Mario and the 3d stuff.

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  • Bnjmn Mrph

    I can’t believe im first!

    But I love the simplicity of the Mushroom Kingdom, it hides so many secrets! I love riding on the scooters too.

  • Exy

    I can’t decide which kingdom I like most, but the weakest one is the Snow Kingdom. It’s the only one that restricts your movements in severe ways when you had so much freedom before and after. Ice worlds are never good and it’s too bad Odyssey doesn’t do anything to change that.

    • chancetime

      Agreed. It’s a big circle where they just throw collectables around it. Shiveria is good but it’s only one part of the level.

  • Carlos

    I love the Ruined Kingdom and Bowser’s Kingdom.

    I love the look and feel of the Ruined Kingdom, too bad it’s so small. There could have been so much potential if it was bigger.

    As for Bowser’s Kingdom, I love Japanese inspired levels so this was a no brainer. I also love those bird enemies you can control. It really leaves for some interesting and challenging puzzles.

  • chancetime

    My 3 faves:

    Mushroom: I’ll go light on the spoilers and just say it was a lovely throwback. There’s lots of things to do and it’s in a circle, meaning you can pretty much go whichever way you want as soon as you get there, while other stages rely a bit of platforming to get to certain areas. They made it very tranquil and relaxing to run around. The ‘moons’ you get are a really nice touch.

    Wooded: Great music, funny NPCs, lots of secrets, a fun transformation in the little onion guys and most of all, the fact that there’s a chunk of the level you can only find by falling off the top, a spooky one at that.

    Bowser: Probably the most linear of the main kingdoms, but I don’t mind. Very Galaxy-esque but still has secrets hidden all around the place. The Pokio bird is probably my fave regular transformation. And last but not least – that aesthetic!

  • hoteltuesday

    I like Mushroom, Snow, Seaside.

    Worst is Wooded and Sand (too much sand!)

  • Echocookie

    Surprised nobody likes the Lake Kingdom. The entry from water to underwater rooms is so inspired. Second place is Metro obviously. From there it is consistent ties between 3 kingdoms.

    • chancetime

      It’s one of my faves, I just picked three so I wouldn’t ramble lol. I think I like all of them in one way or another except 2.

  • burchdude65

    My answer can vary depending upon whether the question is about story missions or (largely post-game) exploration, but when I take EVERYTHING into account…

    I think I’ll have to go with the Metro Kingdom. I love the music, the story segments (ESPECIALLY THAT FESTIVAL), the partial realism, and and lots of the “unimportant” moon objectives.

    The simple act of moving around is almost always fun in Odyssey, but that’s true to an even greater extent in NDC.

  • JasonBall

    Don’t own it but from what I’ve seen the city just looks like so much fun to run and climb around in, like one of those old early 2000s superhero games.

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  • Segata Sanshiro

    Metro and Mushroom. The latter for my nostalgia that they preyed on.

  • Tlink7

    Definitely New Donk City! Love the music, the atmosphere, climbing the buildings, the scooter, the suprise tyrannosaurus, the NDC festival… I love everything there 😀

  • MajoraMan28

    Mushroom Kingdom
    Metro Kingdom
    Ruined Kingdom
    Bowser Kingdom

  • This is pretty hard to decide since what I like in each kingdom is radically different, but the Sand Kingdom has the best average qualities. It’s the first time in the game that you get to freely explore and use all of Mario’s abilities in any direction you want. Tostarenans show the best design, culture, and personality of any local people in SMO. The underground (and intrapyramid) level design is great and Knucklotec is a thankfully unique spin on Nintendo’s penchant for disembodied bosses. You also get to frolic for the first time with a certain pupper in the glittering peach sands, so I rest my case. https://www.mariowiki.com/images/4/48/SMO_Shot_-_Desert_Town.png

  • Mark

    I’m going to be an oddball, but I loved the Luncheon Kingdom. It was a huge moment when you capture the lava bubble and surf around the pink lemonade lava, and suddenly realize that the boiling tomatoes suddenly double as platforms in order to go from one area to another as a bubble. The entire thing, start to finish, was fresh, unique, and satisfying.

    … thinking about it, I might be biased. I played through the entire story segment before breakfast one morning, and was REALLY hungry. The entire level looked delicious.

  • R.Z.

    My absolutely favourite kingdom was Metro Kingdom. It’s basically a fantasy that I’ve had since the N64 days come true. Plus I love how the “realistic” setting allowed for some ridiculously epic scenes.

    Other than that, I really loved two of the “accidental” kingdoms. The Lost kingdom with its cartoonish environment was a lovely little surprise, and the new mechanics were neat.
    Then the ruined kingdom looked like the Mario X Dark Souls that I never knew I wanted that much. Too bad it’s so small.

    On the disappointment side, I didn’t really like any of the water/snow themed kingdoms. Not that the underwater sections were bad, but I just didn’t like how restricted the environments felt, being in bowls and such.
    The mushroom kingdom ended up being a tad disappointing too, I was kind of hoping I would get to actually revisit the whole castle, which, granted, was foolish of me.

    At the end of the day I had a whole lot of fun even in these least favourite kingdoms. So I’m really hoping we’ll end up getting some more content for that game.
    DLC, please !!!

    • MagcargoMan

      It’s not foolish to expect that at all; most of us were expecting Peach’s Castle to be more than a single room.

      • R.Z.

        What happened was I got in, looked up for that one star, then saw the throne, no doors and felt sad.
        And then, to add insult to injury, there was Toadette to whom I had to talk again and again and again and again … :-/

        • MagcargoMan

          I was pretty disappointed we didn’t get a recreation of the castle from 64. Even if not a single painting could be entered, just exploring the castle in HD would have been cool. Maybe even have a couple of easter eggs like the secret slide.

          • R.Z.

            I was disproportionately overjoyed to access the original SM64 courtyard, so the entirety of the castle would have been instant nerdgasm.
            Now that you say it I think that it would have been infinitely cooler if they even just replaced the old paintings with the boss fight ones instead of putting these in the towers.