Lots of additional details about the cancelled Project H.A.M.M.E.R. - Nintendo Everything

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Lots of additional details about the cancelled Project H.A.M.M.E.R.

Posted on October 27, 2015 by (@NE_Brian) in General Nintendo, Videos, Wii

Liam Robertson dug deep into the development and troubles surrounding Project H.A.M.M.E.R. earlier this year.Today, Robertson published a new report that sheds even more light on the cancelled Wii game.

Here are a few highlights:

– Shigeru Miyamoto wasn’t happy that NST spent over $1 million on lavish CGI sequences which were ordered the game design was concrete and before the game’s reveal in 2006
– Mario vs. Donkey Kong 2: March of the Minis also featured cut-scenes from Silver Ant for a high sum of money
– This all caused the person in charge of budgetary concerns on both H.A.M.M.E.R. and Mario vs Donkey Kong 2 getting a slapped wrist from Miyamoto
– Miyamoto branded the investment in CGI “superfluous”
– This ended NST’s relationship with Silver Ant
– Katsuhiko Kanno was the person in charge at the game’s inception
– Kanno was apparently “difficult to work with”, “rude” and “uncooperative”
– Around this time, is is thought that a large number of NST staff left the company under their own volition
– Staff count at NST dropped from 50 to about half of that
– To steady the ship staff were moved onto the project from elsewhere in Nintendo’s North American network
– Metroid Prime level designer Jason Behr was brought on to bring things back on course
– Behr found himself singled out as a scapegoat for the game’s shortcomings
– Behr stayed on until around 2008, and would leave NST to join Monolith Productions
– Senior staff at NST finally spotted the friction between Kanno and his team
– He was removed from the project in 2007 and replaced by Masamichi Abe (Pikmin 1 and 2 director)
– Metroid Prime producer Kensuke Tanabe joined in a supervisory role towards the end of the project
– He didn’t have much of an impact, and only visited NST’s offices a handful of times
– Project H.A.M.M.E.R. would be re-tooled as Wii Crush, a casual title aimed at the Wii Sports audience
– Would have supported MotionPlus
– Project cancelled entirely in 2009

You can see the latest report on Project H.A.M.M.E.R. in its entirety below.

Source

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  • Tsukoyomi

    hm

  • leonsnel

    Nice Hammer, man! (That made me giggle ;p). Although I do hope that Nintendo is working on a ”realistic” new IP (Yeah even if it is standard 3rd personview, I think those games looks always the same, i luv them tho;p) Just a good story ,nice visual(NX) etc etc (I am thinking of uncharted kind of look)

    Y’know to lure in those teens and kids who thinks that they can only play realistic to be seen ”mature” and to show the power of NX ofcourse ;p