Playtonic on the response to Yooka-Laylee, how Switch visuals stack up to PS4/Xbox One, physical release possible - Nintendo Everything

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Playtonic on the response to Yooka-Laylee, how Switch visuals stack up to PS4/Xbox One, physical release possible

Posted on November 28, 2017 by (@NE_Brian) in News, Switch eShop

Playtonic finally delivered the news Switch fans had been waiting for regarding Yooka-Laylee. After a fairly lengthy wait, the 3D platformer is confirmed for December 14 as an eShop download.

Nintendo Life spoke with Playtonic Games’ creative lead and managing director Gavin Price following the news. Price talked about the original reception, how Yooka-Laylee’s visuals on Switch stack up to other versions, and a possible physical release.

Comments to these topics can be found below. The full interview is located here.

On the response to Yooka-Laylee…

We’ve received tons of amazing messages and great critical feedback, which has helped us improve the game further. It’s difficult to please everybody all the time of course, but the comments we saw suggest that fans of golden age 3D platformers enjoyed Yooka-Laylee a lot. Of course, we take all constructive criticism on board, which is why we’ve spent the months since release adding significant updates to address as much feedback as possible and further improve things like performance and polish. The Switch version has all of this on day one and we hope fans will be pleased.

On how close the Switch port will be to the Xbox One and PS4 versions, in visual terms…

We’ve actually made improvements and this is definitely the most optimised version of the game. Our priority with the Switch version was to deliver a smooth experience for players, so some compromises naturally had to be made, such as comprimises a small amount of resolution for better performance and optimisations. However, it’s nothing that we think players will notice, especially in handheld mode on that excellent screen. In fact, some elements such as shadows are actually improved since the original release! We’re really pleased with how this version is running.

On why it’s digital only…

Our aim was to get the game into players’ hands as soon as possible and a digital launch allowed us to do that. We haven’t ruled out doing a physical release in future and would strive to make sure it would have added value which takes time to get right.

Leave a Reply

  • Yusuke

    How much?

    • Jacob Groves

      1p trash. 🙂

  • StrawhatEevee

    Maybe communicate to BACKERS that FUNDED your game how the physical edition, that was available for every other console, what our upgrade options are for a physical release instead of haphazardly mentioning it as an after thought in an interview. Some of us may be willing to pay up for a physical edition, but don’t want to double dip.

    This isn’t Mighty No. 9 levels of disrespect, but it’s close. God-awful communication.

    • Aline Piroutek

      Man, Mighty No.9 is god level of disrespect.

    • R.Z.

      That’s why I cancelled my pledge.
      I would have happily upgraded, instead I’m just waiting for it to maybe release on a cratridge.

  • ben

    I remember having some harsh back and fourths with people on here about how this game had no chance if it released close to Mario.. People actually thought this game would be better than Mario…….

    • Princess_Eevee9

      Who did I wish to laugh in their face.

      • ben

        I don’t want to name names but those people know who they are.

  • Fushigi Koppa

    Unfortunately, I’m really feeling the most likely “physical copy” is going to be from Limited Run games. Meaning I’m going to spend $690 to get a physical copy.

    • Felipe M.

      Not going to bother in that case, I’ll just get it for PS4 then.

  • Felipe M.

    I just hope it’s playable and not the garbage that is RiME on Switch.

    • Dylan W

      Amen. I’ll only play Rime on Switch if the frame rate is severely improved.

      • Felipe M.

        I really want to play RiME and it’s in front of me but I too won’t until Tantalus Media (ported the game to Switch) fixes the darn game.

  • R.Z.

    I’ll wait for that cartridge version.
    It’s typically the type of game you don’t come back to for a long time after you’ve played through it.

  • Reggie

    I’m definitely hopeful for a physical release. If they’re seriously considering it, then I’ll hold off on this.

  • Never played this game but looking forward to play this game!

Related Game Info

Platform: SWITCH
Publisher: Team17
Developer: Playtonic
Release date: December 14, 2017
OWN IT: 1 [I own this game]
BEAT IT: 0 [I beat this game]
Buy now