Retro City Rampage WiiWare sales still have a ways to go before Vblank can earn revenue - Nintendo Everything

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Retro City Rampage WiiWare sales still have a ways to go before Vblank can earn revenue

Posted on July 6, 2014 by (@NE_Brian) in News, Wii Shop Channel

Vblank Entertainment shared a sales update on Retro City Rampage’s WiiWare version yesterday while also asking fans for their support.

Unlike the eShop, Nintendo implemented much stricter rules on the Wii Shop Channel. These harsh guidelines extend to payments for developers. According to Vblank, Retro City Rampage is still 750 units away in North America (850 units in Europe) from reaching the threshold needed for the studio to receive revenue from the WiiWare version. WiiWare titles need to hit a certain number of sales in their first two years before developers are compensated, and at this rate, Vblank believes this will be tough to accomplish with Retro City Rampage.

Vblank wrote on Facebook:

Thanks to Ryan M for the tip.

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  • sonicfan1373

    Nintendo has made so much progress with the eShops on both the 3DS and Wii U, and one big step was removing the sales threshold that limited a lot of developers like Vblank. I hope that they combine the Wii Shop Channel with the Wii U eShop (much like they did with the DSi store and 3DS eShop) so that some of the good Wiiware games that did not get a chance due to the threshold can at least generate some revenue through the Wii U and users also have access to the older library through one unified store with a single currency system and prepaid card system.

    I have purchased a copy of Retro City on my 3DS and love the game, and after recently learning that the developer who made the game is unable to work due to chronic pain, I will try to get the Wiiware version to support him. The challenge is going to be hunting down a DSi & Wii points card, which is going to be difficult as most retailers have switched to selling 3DS & Wii U prepared cards which are not compatible on the Wii Shop Channel.

  • LordDisco

    I actually find this to be entirely Vblank’s fault. Retro City Rampage was announced for WiiWare at the beginning, and it ended up being the last version released. Not only that, but they decided to release it after the Wii U was released, which was even dumber. Nintendo was clearly fazing out of the Wii, as the sales numbers were plummeting, and implementing their new online system was impossible for the Wii console.

    Vblank decided to NOT release RCR on WiiWare when it was initially promised and decided to delay its release to focus on the other versions, namely PS3, Vita, and PC, which all released 4 months before the WiiWare version showed up. By the time it hit WiiWare, no one cared, because they more-than-likely already got it on another platform. Even the Xbox 360 version came out a month before WiiWare’s.

    Vblank is quick to criticize Nintendo, but it is not their fault. If he wanted to delay RCR on WiiWare, he should have just delayed it longer and released it on Wii U instead. He continues to argue that you can buy RCR on a Wii U through the Wii portal, but that sucks, since it’s a different accounting system and doesn’t use the money already on your Wii U. That’s an inconvenience to the customers, as there are better online sales records on the Wii U as well. Nothing purchased on the Wii is very dependable, even if it’s on the Wii U.

    I love the game, but I got it on my Vita upon its release. By the time it hit WiiWare, I’m pretty sure no one cared, since Vblank decided to neglect the console. Obviously, he took the time to release it on the 3DS, which is apparently selling well, so why not release it on the Wii U eShop where indie games are all doing quite well for themselves? The Wii is done, and he needs to see that. People aren’t going to go into the Wii app on the Wii U just to play Retro City Rampage. That’s a stupid expectation, and he should be ashamed for even expecting it.

    • TalesOfBS

      “and implementing their new online system was impossible for the Wii console.”
      No, it is not. The just wanted to dump it already so people would be forced to get the Wii U.

      That is one thing i give credit for Sony. They don’t dump their systems like this.

      • LordDisco

        Yes, it was. The Wii console was designed to have everything attached to the console itself. It was not very online-focused. There was no way to implement a NNID to the Wii console wisely, and it would be an absolute waste of money and resources to bring it to the Wii so late in the game.

        And Nintendo doesn’t dump their systems. Nintendo catered to the DS very strongly after the 3DS released, and it remained one of the best selling systems until the 3DS library built up. The Wii was just plain done, and Nintendo needed to move on from it.

        Releasing an indie game on the Wii when Nintendo stopped released first-party games was just a very bad decision. If Nintendo has moved on, you better believe the majority of its consumer base has also moved on.

        And say what you want about Nintendo, but at least the DS, 3DS, Wii and Wii U were backwards compatible, unlock some other companies and their systems.

  • LordDisco

    Not true. Everything’s tied to your account now, but your account is tied to the Wii U. If your Wii U breaks, you can recover everything, and then it will be attached only to the new Wii U. It’s a process that Nintendo is experimenting with to prevent people from hopping their account from one console to the other. It’s a bit of a process, but it’s pretty easy.

    And again, it’s NOT a cheap account system. If you knew anything about programming and networking, you would understand that it would be an entirely huge waste of resources to bring the NNID system to the Wii at the very end of its lifespan.

    And based on your comments, you clearly have no idea how different the NNID is from its predecessor.

    • TalesOfBS

      It is almost the same thing.
      Wii: Games tied to console
      Wii U: You account and games tied to console.
      = cheap account system.

      Wii could have had an extra life time if Nintendo didn’t dump it.

      • LordDisco

        WOW. You really do have no idea what you’re talking about.

        Again, NO. The games are not tied to the Wii U. The account is. The games and content are tied directly to the NNID, just like PSN or Xbox LIVE. The difference is that Nintendo ties the account to whichever console you agree to tie it to as a means of preventing people from sharing accounts and sharing games/content. It’s to help break down wrongful distribution, which was a huge problem on the Xbox 360 this past generation. Microsoft even tried fixing the problem by doing the Xbox LIVE Family Plan, but that didn’t do much of any help for Microsoft.

        If you lose your Wii U, your Wii U breaks, OR if you just want a new Wii U, you can easily call Nintendo and tell them the situation. They’ll ask for your NNID information and your Club Nintendo information, verify that it is in fact you, and then detach your account from the previous Wii U. It’s very simple, and it’s definitely helping the way it’s supposed to.

        It is NOT a cheap account system. Nintendo has been plagued with piracy on both the DS and the Wii, so they needed to escape both of those consoles as quickly as they could, since sales were dropping tremendously and people were outright robbing Nintendo and its developers. Since the 3DS and Wii U have much stricter security systems, it has so-far helped them in their means of preventing such piracy again.

        Don’t think something is “cheap” because you don’t understand it. It’s actually a bit sophisticated and is helping both Nintendo and their developers a lot. Imagine being an indie developer on the Wii and finding out that your game was pirated 200,000 times. Now imagine you’re an indie developer on the Wii U and finding out that ZERO people pirated your game, and in fact, you sold 200,000 copies. Do you see the situation now?

        • TalesOfBS

          >you don’t understand it
          I understand it pretty well. You are the one who is not understanding the dumb anti consumer decisions Nintendo made here. Don’t come up with that old and stupid piracy argument.
          Back then we had games tied to console. Now we have games and account, making things just harder for consumers.

          MS and Sony did pretty good and solid non anti consumers accounts systems. If they can get around people sharing accounts, Nintendo could too.

          • LordDisco

            “Back then we had games tied to console. Now we have games and account, making things just harder for consumers.”

            What in the crap are you talking about?! And how am I coming up with that “old” and “stupid” piracy argument? It’s true. How is anything I mentioned about it stupid? Have you seen RCR WiiWare sales number? It’s about 1,200 units from the Wii Shopping Channel. I just checked a site that allows people to illegally download the WAD file for RCR on Wii, and the one page’s download count is 6,715. That’s just ONE site, and that is almost 6 times as many illegal downloads than actual purchases.

            Can you not understand how bad the piracy is/was on the Wii? It allows people to literally download any and all Wii and WiiWare games at no cost. And even worse, no matter how many times Nintendo updated the firmware, it was only a matter of days before the homebrewing updated along with it. Piracy is absolutely one of the reasons for Nintendo’s decisions, because they felt the sting of piracy worse than anyone.

          • TalesOfBS

            Can you explain me why in the past 2 comments you came up with piracy discussion when the point was the anti consumer account system that Nintendo implemented?
            If people find a way to run code on the Wii U (like they did on the 3DS) that account system is not going to make it any harder for them.

Related Game Info


Platform: 3DS ESHOPSWITCH ESHOPWIIWARE
Genre: ACTIONADVENTUREOPEN-WORLD
Publisher: Vblank Entertainment
Developer: Vblank Entertainment
Release date: Feb. 28, 2013 (WiiWare), Feb. 6, 2014 (3DS), August 3, 2017 (Switch)
OWN IT: 0 [I own this game]
BEAT IT: 0 [I beat this game]
Buy now