Sonic Forces - Switch vs. PS4 visual comparison video - Nintendo Everything

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Sonic Forces – Switch vs. PS4 visual comparison video

Posted on October 27, 2017 by (@NE_Brian) in Switch eShop, Videos

With a demo for Sonic Forces being made available on the Japanese Switch eShop, we’re able to see how the game stacks up on Nintendo’s console and the PlayStation 4. See the two versions compared below.

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  • Devlind

    Could you make some comments about it? I can’t watch the video right now, so it would be nice to have a little break down of the noticeable differences between them.

    • YoungTheFish

      Other than swtich in 30 and PS4 in 60, there is virtually no graphical difference.
      Honestly, though, the PS4 version looks like a late era ps3 game to begin with.

      • ronin4life

        Most PS4/ONE games look like late era PS360 titles that actually run at decent frames without bugs.

        In ither words, they look like mid teir PC games from 5 years ago.

      • DespyCL

        You must be blind then… The ps4 version has better lighting, reflections, higher res textures, more stuff on screen (such as grass, but not noticiable when playing) and for what i could tell it might have a slighty higher poly count on certain areas.

        The switch could have had better textures, but to reduce the game size sega must have had compressed thexshit out of the textures, because you know, no company aside from nintendo itself would want to put their games on a cartridge bigger than 16gb due to the so called “switch tax” (btw not counting dqh)

      • jimmy

        Well it’s a Sonic game, with its cartoony graphics its hard to improve upon

    • Charlene H

      I agree about the ps4 version looking like late ps3 in parts. There is more detail but it doesn’t necessarily look better. I think the pipe example they show looks bad as switch and ps4, mostly cause one is kinda blurred and the other is way too ‘sharp’.
      A personal problem I find with ps4 is they seem to make things look shiny when they shouldn’t be and Sonic doesn’t escape this. The road looks wet in ps4 for no reason.
      I like both overall but preordered Switch to support them.

  • Fuinh otaku

    pick your tv controller, increase the tv brightness, and you’ll get the same colors of ps4 version, but looks like ps4 is 1080p vs 720p in NS

    • Indielink

      PS4 has some better lighting. But when the game is moving so fast it can be tough to tell.

  • Princess_Eevee9

    Still nice! In other news! SONIC FORCES BROKE STREETDATE, EVERYBODY BRACE FOR THE INCOMING WAVE OF SPOILERS! Friggin Europe…

  • Velen (Not WoW)

    I’mma be frank, I like the FSP of the PS4 version better. I really don’t see why it has to be locked to 30 to work on Switch.

    • Indielink

      Because the Switch literally doesn’t have the power to maintain a solid 60. Or Sega doesn’t have the hardware knowledge to do so. Probably a mix of both.

      • Fuinh otaku

        “Because the Switch literally doesn’t have the power to maintain a solid 60”, dude this is a Sonic game, any console can run that, this is more like a poor optimization than a poor switch hardware. Switch has some tougher games and run them at 60fps/1080p. Simple example is the new Super Mario Odyssey, look much tougher than sonic, and keep 60fps all the time, in a higher resolution

        • tHe_MaN_wItH_nO_hAnD

          Cool can’t wait to play your sonic game, since your such a pro on switch optimization

          • Fuinh otaku

            i’m not pro, this just a fact that occurred in every single console generation, we just saw games with a descent optimization when the console has about 2 years since it release, to learn about the console demand time. Look a good example, when the ps4 was released, the games had graphics look almost identical to ps3, but almost 2 years later, we start to see the real console potential. Always was like that

          • Paddy Alfan

            Early ps4 games got meh graphic because rhey basically have to make it works also for PS3 and vita

            but after shadow of mordor took off, left the PS3 version graphically destroyed, games started to look better on ps4, and nobody develop their games for PS3 and vita nomore. So nothing to hold Dev from running ps4 to the limit.
            Ifaik it’s not finding the true potential of ps4 because they’re basically a pc. It’s not ps3s cell that took a decade for devs to understand the machine.

          • tHe_MaN_wItH_nO_hAnD

            So you know nothing and your spouting garbage got it.

        • Aline Piroutek

          Just like Dragon Quest Heroes on Switch. Poor optimization. Even a PS3 can run that.

        • Tlink7

          Power is definitely part of the reason why it is 30 on the Switch though. ”Because the Switch litterally doesn’t have the power to maintain a solid 60 when developers don’t put in more effort than they do for other platform versions” is probably what the comment should be like 😛

      • CilverKid520_Youtube_Twitch

        The second is the real reason. Sega said themselves. They little knowledge and time.

  • Rodrigo Coelho Costa Junior

    as you can see…. fps does matter.
    polygon count, shaders… well that matters less. But 60fps does make a difference

  • Dumdum

    I’m not sure why people are expecting Switch versions of multiplatform games to look as well as PS4/Xbox One versions. We already know the Switch hardware is less powerful compared to those two others, primarily so the Switch can function as a portable device. Also, the Switch has been out only recently, so any tweaks and tricks to get the most out of the device are few for now, but will certainly come over time. In no means am I saying that multiplatform games will look exactly the same across all systems in time, as there’s really no getting over that hardware gap, only that the Switch versions will at least look/run better than existing games for the system now.

  • LB

    ps4 version is better. it has english

  • R.Z.

    preordered the thing for 16€ (to be fair I had 10€ off thanks to an offer), at that price I won’t mind some slight technical issues …

  • Coonfoot

    I hate to say it, but I’m leaning toward the PS4 version.

Related Game Info


Platform: SWITCH
Genre: ACTION
Publisher: SEGA
Developer: Sonic Team
Release date: November 7, 2017
OWN IT: 0 [I own this game]
BEAT IT: 0 [I beat this game]
Buy now