The Elder Scrolls V: Skyrim update out now (version 1.1), full patch notes - Nintendo Everything

Submit a news tip

The Elder Scrolls V: Skyrim update out now (version 1.1), full patch notes

Posted on November 17, 2017 by (@NE_Brian) in News, Switch

The day-one update for The Elder Scrolls V: Skyrim is now available on Switch. Version 1.1 is out now.

As previously reported, the patch adds in support for the system’s video recording feature. We also know that the update is comprised of a few other elements as well.

The full patch notes are as follows:

– Traditional Chinese Language Support (Text/Subtitles)
– Support for Video Capture using the Capture button on the Switch
– Fixed a rare audio issue where static can be heard after fast traveling
– Fixed an issue with Legend of Zelda themed items not aligning properly on placed weapon racks in player homes
– Motion Control improvements


Leave a Reply

  • Mark

    Awesome. I’ve been waiting to try out the motion controls until I get home; I’ll make sure to download the patch first.

    • Tlink7

      Let me know how they are! I’m very curious about them

      • MusubiKazesaru

        Most reviews say sword controls are bad but ranged stuff like bows and magic work well. Maybe this will fix one complaint I heard about the sword controls being either floaty or delayed.

      • Mark

        To anyone who’s wondering how the motion controls work, this is how it does so.

        First, the bad. Sword fighting and melee weapons really aren’t very good. It’s true that the system does register whether you swing left or swing right, but the motion control is asynchronous. By that, I mean you swing, the system interprets the direction, and then your character swings. I haven’t been able to make my character do a thrust or stab at all. There’s usually a delay of about a half a second to a full second before the action is carried out, which of course is deadly in combat.

        Of course, this also means that your character in Skyrim does not move his sword along with your hand. Rather, there are predetermined attack animations and your movements tell the system which attack animation to use. Altogether, not only does the motion control make you sloppy, inaccurate, and dangerous in combat, it completely breaks any feel of immersion if you are just (sorry!) waggling your hands back and forth. It might as well be a button press, and button presses are the best way to attack with melee.

        Next, the good. Aiming is incredible, and that goes for either bow combat or Magic. The gyro controls work just as well as they did in Breath of the Wild. It literally feels as if they lifted the gyro control aiming from Link and put it on the Dragonborn. As we all know, pure Mage and stealth assassin are two of the best ways to play Skyrim, so in my opinion this makes this the best version, unless the VR turns out to be stellar or something.

        Furthermore, I don’t believe that anyone has really said this yet, but I am absolutely loving HD Rumble in this game. It really helps out the immersion, and it’s awesome blasting fireballs or feeling the earth shake. Altogether, I am thrilled that this game came out as well as it did, and I am thrilled to say that I was able to play Skyrim at work on my lunch break for the very first time today. It was awesome!

        • Tlink7

          Wow thanks for the in-depth reply! 😀
          I’m glad to hear aiming magic and bows works really well with motion controls, because that’s what I find most infuriating with analogue sticks. I assume you can use a mix of button inputs and motion controls? Like motion for arrows and buttons for melee? Will definitely consider getting this version once the price drops down a bit

          • Mark

            So, its important to note that while you can gyro aim with all control schemes, it seems that you can only use motion controls with hand-to-hand combat when using split joy-cons. I just tried flinging around my Switch for a bit in handheld, and it didnt trigger any attack animations. But even ith split joy cons, you can still use the button imputs. Or, of course, go to the menu and turn off motion altogether if you wish.

            Going back to HD rumble: lockpicking is really amazing. You can feel the scrape of metal on metal when you rotate the pick, and its sometimes even possible to feel the little click when you find its sweet spot.

        • Roto Prime


        • Wasn’t expecting 1:1 swordplay, so the delay sucks but isn’t very disappointing. Glad that BotW motion aiming is back because I was accurate af in that game.

      • Fredy Rodriguez Ortega

        I don;t know if you already know tlink but aiming in general is very nice, using spells and ranged weapons is neat, even if you are playing with the joycon detached you aim with the hand you hace equiped the spell which i don;t like because i aim with the right and always use spell in the left but well i changed the places and it is ok. melee attack in other hand is very dumb to do wangle the joycon, but the fault is the skyrim melee attacks that are already obsolete form the very same day it was lauched 2 generations ago haha. have fun and take care

        • Tlink7

          Thanks elfredy 😀 useful description of the motion controls, I’m leaning towards the Switch version now! Yeah magic has always been the way to go hasn’t it? You take care too and hopefully see you again soon C:

  • jimmy

    This game have backwards flying dragons?

  • Roto Prime

    Um…anyone know if there is a manual for the game? (Switch version) I keep reading that the motion controllers are just random movements but then I swing Horizontally it comes out that way in the game!!! I need to know if I’m playing tricks on myself or this is real life!?! Its too amazing!!!

    • Devlind

      The joycons have gyro sensors. They can actually tell the direction of the swing. It isn’t like the very first wii remotes.

  • MoYeung

    Traditional Chinese Language Support (Text/Subtitles)—-yes!

    • Paddy Alfan

      Not wanting to sounds like an ignorant bustard , but how many switch sold on China let alone those that buy skyrim?
      I understand that not all Chinese players from China. But in that case how many of them that actually able to speak the language instead of using English as in their daily language?

      My guess is not that many.

  • Stuart O’Quin

    Bows work great. Never cared for waggle controls, so I’d assume the sword based stuff will be a rough.

Related Game Info

Platform: SWITCH
Genre: RPG
Publisher: Bethesda Softworks
Developer: Bethesda Game Studios
Release date: Fall 2017
OWN IT: 1 [I own this game]
BEAT IT: 0 [I beat this game]
Buy now