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The Legend of Zelda: Spirit Tracks details

Posted on November 10, 2009 by (@NE_Brian) in DS, News

– When you’re sneaking Zelda out the castle, she will follow you, but you can tell her to stop (touch an icon) – touch a different icon to have her follow you again when it’s safe
– Also possible to draw a path for Zelda to follow
– Ganon isn’t the villain who wants Zelda’s body for revival
– Anjean “claims to have known Zelda’s ancestors”
– Although you don’t have to revisit previously cleared areas in the Spirit Tower, you can see secrets that you may have missed
– Phantoms “who are supposed to protect the tower from evil, have gone haywire”
– Need to get the three Tears of Light in the vicinity AND hit the Phantom (from behind) with the sword before Zelda can enter a Phantom
– Later in the game, Zelda can go from one Phantom to another
– Have to watch the top screen’s map while on the train so that you’re aware of enemies whereabouts, switch to a different track so that you don’t crash
– No Phantoms in the first dungeon (Forest Temple)
– Six slots available for inventory items
– Will need to visit villages/other areas so that you can reach new places before entering the Forest Temple
– There are “odds and ends” treasures such as wooden hearts + dragon scales, which are involved in sidequests
– In the Forest Temple, you will need to write down the safest route to the boss when you have the Master Key (you might get swept up by Wallmasters)

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