Ubisoft not commenting on the status of Watch Dogs on Wii U

Posted under News, Podcast Stories, Wii U
2 months ago by (@NE_Brian)
watch_dogs

Just when we thought rumors of Watch Dogs’ Wii U cancellation were behind us, there’s renewed concern that the game won’t ultimately end up on Nintendo’s console. Emily Rogers got in contact with Ubisoft about the game’s release on Wii U yesterday, but the publisher wouldn’t make any sort of comment.

If Watch Dogs truly is still making its way to the system, you have to wonder why Ubisoft wouldn’t be in a position to reconfirm its development. There’s absolutely no reason to keep it secret at this point.

I’m hoping this won’t turn into another Pac-Man Museum situation. I contacted Namco Bandai earlier this month to find out about the status of the Wii U/3DS versions, but the company essentially wouldn’t comment. We then found out this week that both versions had been canned.

In any case, don’t fret too much about Watch Dogs’ Wii U situation just yet. There’s a reason to be concerned, but Ubisoft hasn’t said that the title has been cancelled. And as Emily Rogers points out, it was scheduled to hit the console last year.

Source



  • Guilherme Hentz

    só o que me faltava… ps: vai se foder, gringos

    • PattonFiend

      So this douche gets to use derogatory remarks towards white people then? Sweet? Guess I will have to start being racist as hell as well…

  • LordDisco

    This is honestly a very stupid situation, as all of the versions are being worked on simultaneously. Not only that, but Ubisoft has said on numerous occasions that the Wii U version was going to be a very good version, better than both the 360 and PS3 version.

    I know that Wii U sales aren’t awesome, but companies need to stop complaining about lack of 3rd-party support when they themselves are the ones backing away from their own support. Ubisoft has screwed Nintendo over too much since the Wii U’s launch, so sadly, this will be no surprise if they cancel Watch Dogs as well.

    • Brandon

      my reaction to your statement regarding the lack of watch dogs in nintendo’s release dates from days ago: well wheres child of light in america? project cars? yeah that’s what I thought. I’m calling bs on this cancellation until ubisoft says otherwise,

      • LordDisco

        I honestly can’t understand what you’re trying to say. Can you please reword it?

        • Brandon

          http://nintendoeverything.com/nintendo-q3-2014-earnings-latest-release-schedule/?pid=55505 <—- as you can see past the link child of light (a ubisoft game) is in the European release schedule and not in the american release schedule. so can we say child of light is "cancelled" in america? /sarcasm :P I could say the same about project cars too since that's not in there either.

          • LordDisco

            The problem with this current situation is that Ubisoft is being extremely sketchy about its communication. If they were still working on it, they could just simply say through PR, “We are still working on the Wii U version of Watch Dogs, but we are still uncertain of its launch.” That’s a safe way to keep everyone somewhat happy. But what they are doing now is just strange, and the combination of last week’s news plus this makes things even more sketchy.

            I wouldn’t be surprised at all if they did cancel it. I do hope it is still going to release on Wii U, but considering Ubisoft’s recent Wii U problems, I don’t want to keep my hopes too high.

    • Thomas_NE

      “Ubisoft has screwed Nintendo over too much since the Wii U’s launch”

      Are you kidding me? Ubisoft has been the only major 3rd party publisher supporting Nintendo with great ports and exclusive content.

      • LordDisco

        So what do you call Rayman Legends Wii U exclusivity being ripped away last minute? What about all of those happy Wii U owners being told that your February 2013 release date is now going to be September 2013 to accommodate all of the other consoles now. What about the lack of DLC support for games that get DLC on other consoles? What about delayed game patches for broken games?

        Yeah. Ubisoft has been great on the Wii U.

        • PattonFiend

          Psssssshhhh. I am still waiting for a Blacklist patch that makes the console freeze EVERY SINGLE TIME you try to play multiplayer…

          Though their support has been strongest of ALL the third parties.

      • Rowdy

        I agree that Ubisoft has been the most supportive of the major 3rd party publishers for the Wii U, and it was really nice to have ZombiU as an exclusive to the platform. However, their support has dwindled since launch (for a variety of reasons), and I am not criticizing them for it, but their support is just not as strong as it used to be. I’m hoping that they end up releasing Watch_Dogs on Wii U, since I am really looking forward to it and can’t wait to see what they do with the GamePad for this game. But, like LordDisco, I would not be surprised if they end up cancelling the game for Wii U :(

      • http://gentlerobot.com/ Gentle Robot

        I wouldn’t call its ports “great” by a long shot, unless Assassins Creed 3 crashed PS3s.

    • sdcazares1980

      They backed away because the Wii U’s hardware is too difficult for them. You can say otherwise, but the fact of the matter is that they prefer Sony and Microsoft because their hardware is similar, which makes it easier, and it is more profitable. Sorry, but Nintendo brought this on itself in the name of being different.

      But I do agree with you that Ubisoft needs to be more forward with this. C’mon Ubisoft!

      • LordDisco

        Why is it too difficult for them? Indie developers are constantly claiming that working on the Wii U and with Nintendo is super-easy, yet a major game company like Ubisoft is having difficulty. That doesn’t make any sense. I think they are just making excuses to make development significantly cheaper on their side.

        They can’t promise one thing and then betray the fanbase that is showing support. It’s just a very strange relationship, honestly.

        • Thomas_NE

          Wow, 2D indie games made on a tiny budget are easier to program for a console than a full-blown blockbuster open-world game?

          • LordDisco

            You’re assuming that all indie games are 2D, and that’s ignorant. Not only that, but an indie studio is significantly smaller than a major studio like Ubisoft. Most indie studios are anywhere between 1 person to 10 people, while Ubisoft has over 9200 employees around the globe. Ubisoft has zero excuse for programming on the Wii U.

            If a team of 2 people can work on the Wii U with no problem, then surely any of Ubisoft’s massive teams can tackle the console as well.

        • sdcazares1980

          You’ll have to ask them, but that is their response.
          Indie developers have nothing to lose. They’ll operate things cheaply and get a huge profit margin in return. Mega companies, on the other hand, have to place a lot of money on their projects so they expect huge returns. They believe they can make that with Sony and Microsoft, not with Nintendo apparently.

          • LordDisco

            That’s still bad business. Ubisoft put a lot of promise leading up to the Wii U’s release, but after that, they are just pulling away more and more. Indie developers definitely do not do things “cheaply”. That is horribly ignorant and undermines the amount of money, work, and time that goes into indie games.

            Many indie developers work just as hard, if not harder, than more major game companies, and they sacrifice a whole lot more, since they have a much lower workforce and budget. Most indie devs have teams of 1-10 people, while Ubisoft has over 9200 employees. Surely with that much manpower, Ubisoft can find an “easier” way to make Wii U games.

          • sdcazares1980

            First of all, I never said indie developers don’t work hard. Second, I only said “cheaply” as a comparative statement. If you think that it costs as much money to make indie games as the AAA ones, then you’ve been clearly living under a rock.
            I also hate to burst your bubble on this one, but the corporate culture is much different than the indie ones. Indie developers work day and night, but only very few games. So they have an incentive to try out whatever console or machine they can work out on and strike deals with those particular machines. Why do you think iPhones and Tablets are popular indie targets right now? Nothing wrong with that, but that is the reality.
            Corporate games on the other hand have to be very flashy on what they sell. Sony and Microsoft, believe it or not, apparently listened to the AAA developers on what kinds of machines they wanted to work with. So Sony and Microsoft said “Ok, you’ve got it”, and all parties have been making a killing since.
            Nintendo, on the other hand, seems to be living in the 1990s when they gave out kits so that the developers can pull up their sleeves and figure out on how to make games for Nintendo, generally speaking. Those days are over and the rules have changed.
            You’re saying that they’re just making an excuse to make development much cheaper? Well, they’re making a killing, so yeah, I say that kind of “excuse” is actually valid. Why should these companies go out of their way to make games for Nintendo when it is much easier to make for the other companies? Nintendo doesn’t have that kind of clout anymore.

            I’ll concede to you that the AAA developers did overpromise on how they’re going to work with the Wii U. But by the end of the day, they have their own interests, and they didn’t believe that Nintendo lined up with theirs.

          • LordDisco

            What exactly were you trying to prove in your rant? You basically said what I was saying, but much more ridiculously. Big corporate businesses have tons more resources, money, space, and people than indie games, so their ability to experiment is exponentially higher than that of any indie studio.

            For Ubisoft to have a small team of Wii U-only staff to help hammer out the kinks of games released on multi-platforms would cost them very, very little. If an indie team can release one of their games across all platforms, again, what excuse does a company like Ubisoft have? It just seems like they are taking the easy way out instead of even trying and pleasing another group of their fans. I honestly think the Rayman Legends debacle from last year has truly hurt their reputation from a lot of people.

            You can try and defend them all you want, but what they have been doing recently to Nintendo is just bad business and wrong. Broken promises, bad communication, and lame excuses.

          • sdcazares1980

            We’ll just have to agree to disagree.

        • D2K

          For those people that think that programming for the Wii U is “difficult” Shin’en Multimedia and Slightly Mad Studios calls BS.

          • Brandon

            @D2K I know this is off topic but you looking forward to project cars since you mentioned slightly mad studios?

          • D2K

            Well, I was until I watched this video.

            To be honest these physics aren’t even 6th gen worthy. The Burnout series had better crash physics than this. Hopefully they can work that out.

          • Brandon

            I understand your disappointment but that video was from july 2013. my guess is they possibly worked out those physics you mentioned. (hopefully)

          • D2K

            July 2013 is not that long ago in terms of game development. I’m not sure how much they could do in terms of changing the physics that fast, but we’ll see. There is no tentative release date as far as I know. This could be a late 2014 title for all we know in which maybe they could fix those issues by then.

          • Brandon

            except it WAS confirmed for late 2014 by the time the ps3 & xbox 360 versions were dropped in favor for the xb1 & ps4 & kept wii u in. but you’re right we’ll see.

          • LordDisco

            Exactly. I’m tired of hearing such a lame excuse from major game companies. If a tiny indie team can create and develop top-quality games with no problem on the Wii U, why in the world can’t Ubisoft’s 9200+ employees?

          • D2K

            The reasons for 3rd parties not bringing games to the Wii U has already been brought to light by Iwata. To those that care we already know the truth. Ubisoft probably took bribes from Sony and Microsoft just like everyone else did.

            If it weren’t for Ubisoft having several franchises that sell well on Nintendo systems already, they’d be boycotting the Wii U as well and even though it was COMPLETELY their fault the fact that Rayman Legends sold so poorly could be their excuse to not pledge future Wii U support.

            If Skylanders wasn’t kicking so much tail on the Wii and Wii U Activision would be doing the same thing.

            However as I stated elsewhere this is not even cause for alarm. Emily Rogers is a moron and that is anti-Nintendo and stirs up trouble. Take anything from her with a Jupiter-sized grain of salt.

          • D2K

            Somebody left the door open again. A Phony-drone got in here and is voting down all comments that makes sense.

          • Brandon

            Don’t look at me, I was not doing it.

  • Buff Troll Baby

    What we need now is for someone to organize a mass preorder push to show Ubi that people will buy it.

  • Spookoyo

    All of these articles about Watch Dogs has actually encouraged me to want to buy this game. I hope they at least put the beta version on the eShop.

    • Brandon

      good for you! :)

      • Brandon

        whats with the downvote I was being serious!

        • Spookoyo

          thanks, and I think all of the posts on this section got a down vote

  • RedRocBoy

    God I hope they don’t cancel it. Cause I’m really looking forward to this game. And wouldn’t it be kinda stupid to cancel now that it’s already nearly finished. Wouldn’t they lose more money that way.

    • Brandon

      this too. you are 100% correct!

    • Purple3DSXL

      Yeah, here’s hoping they don’t cancel my preorder.

  • D2K

    Can someone explain to me why something from Emily Rogers is being taken seriously in the first place?

    Do you know how many people contact publishers about any number of topics to which no response is given? This is ridiculous.

    • sdcazares1980

      The problem is that many 3rd party-publishers are dropping support for Nintendo. Had this not been a problem to begin with, we wouldn’t be speculating like this.

      By the way, Emily Rogers is very pro-Nintendo. Check out her Twitter page. It’s just that this report made this interpretation of it (justified, in my opinion).

      • D2K

        I disagree. Emily Rogers has been very anti-Nintendo from what I’ve seen. A lot of these people (such as Adam Sessler or Geoff Keighley) fool the daft into believing they are firmly in Nintendo’s corner when in reality their true colors always come out in situations like this and you see that they are not.

        As I stated before; a publisher not having any comment about any questions regarding games in development is as common as flushing the toilet. So no, there was no justification for this article. Just the usual click-bait.

        • PattonFiend

          I don’t know. Her blog and articles are usually in support of Nintendo… It is hard to find any troll articles by her…

          (I didn’t thumb you up or down.)

  • D2K

    The Wii U version would be a 360 port anyway so unless there was something GamePad related they wanted to show-off there really wouldn’t be a reason to show a “Wii U” version.

©2014 Nintendo Everything