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2019 was the best year yet for Pokemon GO revenue

Posted on January 9, 2020 by (@NE_Brian) in Mobile, News

Pokemon GO has been around since 2016, but it turns out that 2019 was the mobile game’s best year yet. It earned $894 million in gross player spending, which is more than the $832 million made during the launch year.

Below are some additional details from Sensor Tower:

– $335 million in revenue from the US in 2019 (38 percent)
– Japan revenue was $286 million, or 32 percent of the total
– Germany was # 3 with $54 million, or 6 percent
– Google Play revenue: $482 million, or 54 percent of the total
– App Store revenue: $412 million, or 46 percent of all spending
– $3.1 billion in lifetime player spending lifetime to-date
– Over 55 million installs in 2019
– The U.S. accounted for the majority of downloads, picking up more than 10 million installs, or 19 percent of the total
– Brazil was #2 with more than 5 million downloads (10 percent)
– India was #3 with more than 3 million installs (6 percent)
– Google Play accounted for the majority of downloads at 38 million installs (69 percent)
– App Store had 17 million downloads (31 percent)
– Average revenue per download for Pokemon GO currently stands at $5.70
– The $894 million in gross revenue puts Pokemon GO as the fifth top earner worldwide
– Pokemon GO remains the runaway leader in the location-based gaming category
– Pokemon GO is the only location-based game that has been able to increase its revenue from its launch year


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