A slew of details have come in for Treasurenauts. You can find them rounded up below.
– Need to get tons of treasure in the different worlds and levels
 – Can get a Wario Land-like reward depending on your total at the end
 – Adventure mode: romp through the world at your own pace, collect treasure, defeat enemies
 – Hardcore mode: time limit, no saving
 – Playable demo had 3 playable characters
 – Characters were only different aesthetically
 – Final game will include a bunch of different characters, including some from Renegade Kid’s other games
 – Character differences come down to three different weapons: sword, gun, bombs
 – Each has its own uses and styles
 – Need to make use of them to unlock every portion of the world
 – World map is inspired by Super Mario World
 – Map leads around to different levels that might restrict you in a Metroid fashion
 – Ex: access the second world just after the beginning, but need a double jump to progress in it, which is gained after beating the first boss
 – If you team up with another player in co-op, you can sequence break together
 – Co-op includes Download Play
 – Playable demo levels include one from the beach world, jungle world, curse stage, and a boss fight
 – Beach world is from the first world
 – Culminates in the boss fight with a giant Mama Crab
 – The jungle world is the second world
 – The stages all had branching paths that had ample amounts of treasure hidden, some requiring different weapons to access
 – Curse level is the equivalent of a ghost house in a Mario game
 – The world around you gets drearier and colorless as you play, with Spelunky-like ghosts chasing you around as time wears on
 – Hit a crystal in the middle of the level to reset the room, bringing it back to normal
 – Clock resets and the level is cursed again
 – Tentatively targeted for May/June
 – Adventure mode was added later on, hence the delay