Bertil Hörberg on his cancelled Zelda-inspired project, Gunman 2 length/price, may hit Wii U, more
Nintendo Life has published an interview with Bertil Hörberg, the creator of Gunman Clive. Hörberg spoke about the cancelled Zelda-inspired project for 3DS, and shared new information about Gunman Clive 2.
We’ve picked out excerpts from the interview below. You can find the full discussion here.
On the cancelled Zelda-inspired project…
Unfortunately that game just didn’t work out. I lost motivation and couldn’t get any work done and I wasn’t very happy with how it was turning out. It still had lot of unsolved technical issues as well as a lot of game design choices left undecided well into the project. I eventually decided to cancel it and started working on Gunman Clive 2 instead as I felt I needed to do something that I knew I would actually be able to finish.
On when it was decided that Gunman 2 would be included in Nintendo’s E3 YouTube coverage…
I started working on it in November last year. The E3 thing was kind of last moment and out of the blue. I got an email from Nintendo sometime in May inviting me to be a part of the press kit, and the deadline for the trailer was like two weeks later. I hadn’t even shown anything to them before that, and I hadn’t really planned when I would announce the game. But an E3 announcement from Nintendo wasn’t something I wanted to pass up so I just went for it and rushed together a trailer as soon as I could.
On the differences/evolutions/improvements in Gunman Clive 2…
It is a fairly straight forward sequel, I can’t pretend otherwise. The first one was so short and a lot of people were asking for more levels so I figured that I could do at least one more game without too much change.
The most immediately recognisable change is probably the colour palette. I’m honestly not quite sure if that’s an improvement or not but it got a bit depressing looking at a beige and brown screen for months on end when I was developing the first game, so I felt I needed a bit more colour this time. There’s also a bit more going on visually in general. The controls are a bit little bit faster and the collision system has been revamped completely to allow more dynamic platforms. But overall it’s the same core gameplay, and I’m just trying to add as much new cool stuff as possible and make a little bit more dramatic. I also tried to focus a bit more on the bosses.
On the game’s length/price…
It will be in the same ballpark, but hopefully a little bit longer. I don’t have the patience or the stamina to make hundreds of levels. I try to squeeze as much different stuff as possible into every level so it takes a long time to make. I haven’t decided the final price yet, but it will also be within the same range.
On the platforms for Gunman Clive 2…
The 3DS version will be released first, then I’ll try do do all the platforms the first one was on, and then look into bringing it to more platforms. I want to do Wii U and maybe Vita, and possibly the other consoles as well. But we’ll see how many versions I’ll be able to do before I want to move on, so I’m not promising anything for now.
On any other projects…
I’m only working on GC2 for now and don’t really have any solid plans for my next game yet. I think I’ll spend some more time working on prototypes this time around to avoid the problems I ran into with my previous project. But it’ll probably be primarily for 3DS as well.