Another round of Final Fantasy Explorers details
Square Enix shared more details about Final Fantasy Explorers during a live stream session last week. Check out the information below, as reported by Siliconera.
– Ramuh’s theme is in the game
 – 20 battle themes or so
 – This is the majority of music tracks in Final Fantasy Extreme, according to composer Tsuyoshi Sekito
 – Tsuyoshi said most were easy, but he struggled with the main theme
 – 4 jobs in Final Fantasy Explorers as previously mentioned
 – Tanks handle monsters and face bosses head-on
 – Attackers are the main damage dealers
 – Healers (like White Mage) are in charge of healing but can attack
 – You can’t be a great healer unless you also participate in attacking or go with some additional support
 – Buffers (Time Mage and Geomancer) support the party with spells like Haste
 – Buffers can also attack, though this depends on one’s play style
 – Customization will play a bigger role on how you get to play your jobs
 – Trance system: going Trance is split into two “powers”
 – One lets you use the power from Summoned Beasts, and the other that lets you borrow power from Final Fantasy characters
 – Both transformations will give your character a different appearance as well as a boost in parameters
 – More details on the Trance system/powers coming soon
 – Ramuh is a Summoned Beast fight
 – The Dragoon’s Jump will go to whatever you’re locked onto, but if you’re not, it’ll go a fixed distance ahead of you
 – Geomancers can set up traps like landmines, and use area-of-effect buffing abilities that cover a wide range around them
 – Cura ability costs more and isn’t as effective when used by non-healer jobs
 – Ramuh can teleport
 – Yellow crystals on the map can be broken to stop Ramuh from teleporting
 – The crystals will respawn
 – The Paladin uses Ifrit’s Summon power in Trance mode





