Details and photos from Zelda: Breath of the Wild’s GDC panel
Zelda: Breath of the Wild’s GDC 2017 panel is now underway. Director Hidemaro Fujibayashi, art director Satoru Takizawa and technical director Takuhiro Dohta are participating in the talk.
Those who are in attendance – including Nintendo itself – are tweeting out tidbits and photos from the event. We’ll round it all up below over the next hour or so.
Joining us at #GDC17 today is Mr. Fujibayashi, Mr. Dohta, and Mr. Takizawa from the Breath of the Wild development team. pic.twitter.com/CEk2pkSy0h
— Nintendo of America (@NintendoAmerica) March 1, 2017
What does this look like to you? It might look like the original The Legend of Zelda, but it plays a key role in today’s panel! pic.twitter.com/pt3Jau7QFE
— Nintendo of America (@NintendoAmerica) March 1, 2017
The existing conventions of #Zelda created a challenge for the developers: how do we take a “passive” game, and create an “active” game? pic.twitter.com/K3wyaoa4a1
— Nintendo of America (@NintendoAmerica) March 1, 2017
The existing conventions of #Zelda created a challenge for the developers: how do we take a “passive” game, and create an “active” game? pic.twitter.com/K3wyaoa4a1
— Nintendo of America (@NintendoAmerica) March 1, 2017
Oh my god pic.twitter.com/1mlyUU7uaY
— John Ricciardi 🍻GDC (@johntv) March 1, 2017
In looking at the boundaries of the previous #Zelda games, and designing around them, a new freedom of expression and gameplay was formed. pic.twitter.com/dFFcNDcNGQ
— Nintendo of America (@NintendoAmerica) March 1, 2017
By creating a game in which the player can interact with objects, and objects can react to the world, #Zelda could become a more active game
— Nintendo of America (@NintendoAmerica) March 1, 2017
The quickest way to bring these ideas to life, and present it to the team, a 2D prototype of #Zelda was created. pic.twitter.com/OJnE4yt8Oi
— Nintendo of America (@NintendoAmerica) March 1, 2017
What are the elements that make up #Zelda: Breath of the Wild? It’s a matter of physics and chemistry of course! pic.twitter.com/jRirlH9Djp
— Nintendo of America (@NintendoAmerica) March 1, 2017
Zelda's tech director summarizes the philosophy behind BOTW's physics: Havok plus lying pic.twitter.com/ynH9dO228V
— Chris Kohler?! (@kobunheat) March 1, 2017
Creating a high degree of freedom is paramount for this #Zelda. For example, being able to push this rock.. all the way to the final boss! pic.twitter.com/4qrbad4dlO
— Nintendo of America (@NintendoAmerica) March 1, 2017
Mr. Dohta on the increasing freedom and complexity of this #Zelda: “My excitement was coming not as a developer, but as a player.” pic.twitter.com/wo0dFuVMnT
— Nintendo of America (@NintendoAmerica) March 1, 2017
What is the “chemistry” of #Zelda: Breath of Wild? All reactions are connected to the world, and of course, Link. pic.twitter.com/lqZpfHTUw1
— Nintendo of America (@NintendoAmerica) March 1, 2017
The 2D #Zelda prototype we discussed earlier? It was actually 3D, running BotW’s physics and “chemistry” engine in the background! pic.twitter.com/xouThXgwqb
— Nintendo of America (@NintendoAmerica) March 1, 2017
Mr. Dohta: “We really want players to have these moments where they interact with the world and think, ‘Wow! I’m a genius!‘” pic.twitter.com/uTcT0Yz52T
— Nintendo of America (@NintendoAmerica) March 1, 2017
Just development things The #Zelda team was caught off guard, but pleasantly surprised by the portability of #NintendoSwitch pic.twitter.com/n1byyVjCIk
— Nintendo of America (@NintendoAmerica) March 1, 2017
Joining us now is Mr. Takizawa to discuss the art of #Zelda: Breath of the Wild, and he brought some interesting earlier concepts! pic.twitter.com/hHq45fS801
— Nintendo of America (@NintendoAmerica) March 1, 2017
Before there was #Zelda: Breath of the Wild there was.. Hyrule Wars? And an alien attack!? The early concepts were definitely wild. pic.twitter.com/0vNYFvtrsQ
— Nintendo of America (@NintendoAmerica) March 1, 2017
Link himself went through some trial and error. Meet Biker Link, Tracksuit Link and Musician Link. Tag yourself, #Zelda fans! pic.twitter.com/l2OLxZs4TV
— Nintendo of America (@NintendoAmerica) March 1, 2017
Building off #Zelda: Wind Waker HD’s art style, what slogan did Mr. Takizawa adopt for Breath of the Wild? “Refreshing and full-flavored!” pic.twitter.com/tsTKUJaowe
— Nintendo of America (@NintendoAmerica) March 1, 2017
Mr. Takizawa summarizes #Zelda: Breath of the Wild’s art style as “The reconciliation between the concepts of playability and reality.” pic.twitter.com/hyQeALQmnU
— Nintendo of America (@NintendoAmerica) March 1, 2017
Mr. Takizawa’s aim is to impress “Gutto Kuru” upon a player: “To stir the soul.” To do this, #Zelda conventions needed to be broken. pic.twitter.com/ihnADdtKjW
— Nintendo of America (@NintendoAmerica) March 1, 2017
From the development team of #Zelda: Breath of the Wild, thank you all very much for your support! And thank you for joining us today! pic.twitter.com/Lh0mmNStrJ
— Nintendo of America (@NintendoAmerica) March 1, 2017