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Dragon Ball FighterZ update out now

Posted on January 30, 2019 by (@NE_Brian) in News, Switch

Dragon Ball FighterZ

Bandai Namco and Arc System Works have prepared a new update for Dragon Ball FighterZ ahead of new DLC characters coming to the game. We have the full patch notes below, which involve a variety of adjustments.

HEALTH RECOVERY UPON TAKING DAMAGE:
– 
Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:
– Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
– For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.

MID-AIR SMASH ATTACK:
– When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:
– 
Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.

POWERED-UP SPECIAL MOVE:
– 
Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:
– 
Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
– It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:
– 
Increased the minimum damage of all Meteor Attacks.

SPARKING!:
– Sparking! can now be used while blocking. (Includes blocking in mid-air)
– While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
– Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:
– 
Camera change is easier to occur when cancelled from an attack.

Z-REFLECT:
– 
You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:
– 
Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:
– 
Decreased the amount of Ki gauge gained and damage dealt.
– After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.

MID-AIR DRAGON RUSH:
– 
The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:
– 
Invincible state will now last until coming into contact or in close vicinity with the opponent.
– Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:
– 
Increase the distance travelled.

SHENRON (REVIVE ALLIES):
– 
Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):
– 
Increased the health recovery rate.

GROUND RECOVERY:
– 
Reduced the collision from mid-air opponent.

DELAYED GROUND RECOVERY:
– 
Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:
– 
Vanish Move will also trigger Dramatic Finish now.

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