Dragon Marked for Death update out now (version 3.1.0), patch notes and trailer
Dragon Marked for Death has been updated to version 3.1.0, adding new content and features.
Starting today, players can take on a new final boss. Each character class also has access to new end-game weapons while the Bandit and Oracle have been given exclusive accessories. Inti Creates highlighted the arrival of a new quest as well.
Below are the full patch notes and trailer:
System Changes
- When recruiting a party at the bar, new options have been added for the party objective.
- When viewing the possible drops for the quest “Cavern of Torment” at the bar, drops are now organized by floor.
→ Drops for B10F are shown as 1, drops for B20F are shown as 11, and so forth.- When changing equipment at the weapon shop or general store, a comparison of the equipment will now be shown.
- When creating a character, a default name will now be entered if the field is left blank.
Character Changes
- The Empress has been adjusted.
→ When using a small-sword, DP consumption for the Dragon Shot has been adjusted.
→ When using a small-sword, DP generation for the grounded Dragon Sword has been increased.
→ When using a small-sword, DP generation for the airborne Dragon Sword has been decreased.
→ DP generation for the grounded thrust attack has been increased.
→ DP consumption for the dash thrust has been decreased.- The Warrior has been adjusted.
→ Damage dealt when wielding a magic weapon has been increased.
→ Attack power increase for Warcry when using an axe has been increased for all dragon contracts.- The Shinobi has been adjusted.
→ The Thunder Shinobi’s multi-lock-on distance has been increased.
→ The amount each hit of the Thunder Shinobi’s lock-on combo powers up Dragon Meteor has been increased.
→ The damage increase limit on the Thunder Shinobi’s Dragon Meteor has been increased.
→ Attack power for the Poison Shinobi’s giant shuriken has been increased.
→ Attack power for the Poison Shinobi’s giant shuriken while locked on has been increased.- The Witch has been adjusted.
→ The stat bonuses granted by enchant magic have been increased.
→ The minimum duration for enchant magic has been increased.
→ The maximum duration for enchant magic has been increased.
→ Effect duration added by PIE for enchant magic has been increased.
→ Effect strength added by INT and PIE for enchant magic has been increased.
→ The minimum duration for Cure Ailment has been increased.
→ The maximum duration for Cure Ailment has been increased.
→ Effect duration added by PIE for Cure Ailment has been increased.- The Oracle has been adjusted.
→ Movement speed has been increased.
→ All physical damage dealt by swords has been increased.
→ A knockback effect has been added to Guard Form and Reinforced Guard Form.
→ DP consumption of Continuous Thrust Form and Cleaving Slash Form has been decreased.
→ DP consumption of Reinforced Guard Form has been increased.
→ DP consumption of magic activated during Dragon Boost has been decreased.
→ The attack power bonus granted by Dragon Boost to all sword attacks has been increased.
→ The attack power of fire, wind, ice, and thunder Dragon Advents has been increased.
→ The poison Dragon Advent’s healing has been increased.
→ DP consuption of the poison Dragon Advent has been decreased.
→ Minimum duration for the spells Mirage, Armor, Feather, Extension, Quick, and Cure Ailment has been increased.
→ Effect duration added by STR for the Mirage spell has been increased.
→ Effect duration added by VIT for the Armor spell has been increased.
→ Effect duration added by AGI for the Feather spell has been increased.
→ DP consumption of the Extension spell has been decreased.
→ Effect duration added by INT for the Extension spell has been increased.
→ The reduction in DP generation while under the effect of Extension has been decreased.
→ Effect duration of the Quick spell has been changed to no longer depend on parameters.
→ Maximum duration for Cure Ailment has been increased.
→ Effect duration added by PIE for Cure Ailment has been increased.- The Bandit has been adjusted.
→ Physical attack power of small-swords has been increased.
→ Attack power of shuriken has been increased.
→ Attack power of the Dragon Claw has been increased.
→ Attack power of the Dragon Claw Combo has been increased.
→ Recovery after connecting with the Dragon Claw has been sped up, and invulnerability has been added to the in-air recovery action.
→ Start-up of the Dragon Claw has been shortened.
→ The Air Dragon Claw can be used an addition time in succession.
→ The minimum amount of relics acquired regardless of LUC has been increased.
→ Chance of acquisition of additional relics and Dragon Relics based on LUC has been increased.
→ Maximum possible amount of relics that can be acquired at once has been increased.
→ When performing an action to acquire relics during Dragon Sphere, acquired relics will be restored to maximum.
→ Effect of magic attack power on damage dealt by all 5 elemental relics has been increased.
→ After using a wind relic, cooldown until another relic can be used has been decreased.
→ The period of invulnerability after using a thunder relic has been increased.
→ Attack power of the fire Dragon Relic has been increased.
→ Maximum amount of Dragon Relics has been increased for all contracts except thunder.
→ Minimum effect duration for wind and poison Dragon Relics has been increased.
→ Effect duration added by PIE for wind and poison Dragon Relics has been increased.
→ Additional attack power for all 5 elemental relics from the effect of the wind Dragon Relic has been increased.
→ Attack power for homing shuriken from the poison Dragon Relic has been increased.
→ The period of invulnerability after connecting with the poison Dragon Relic has been increased.
→ Damage dealt by the poison Dragon Relic dash has been changed from magic damage to holy damage.Item Changes
- New end-game weapons have been added for each character class.
- Exclusive accessories for the Bandit and the Oracle have been added.
- A new category of Shuriken Lv. 55 and up has been added.
- Unique weapons from Ver. 1.0.0 of the game now have special upgrades available.
Quest Changes
- Floors 111-120 have been added to the quest “Cavern of Torment.”
- A new quest, “Ancient Gods,” has been added.
Enemy Adjustments
- A new final boss, “The False God of the Abyss,” has been added.
- The amount of HP added to enemies per player in high-level quests has been lowered.
- HP for the boss Rivalis (Berserk) has been lowered.
Bug Fixes
- A number of display and behavior bugs has been fixed.
Known Issues
- ※Nintendo Switch version only
- English names for the weapons Excalibur +1, Excalibur +2, and Excalibur +3 are displayed incorrectly.
A patch to address this issue is in development. A date for this update will be announced as soon as possible.
We sincerely apologize for the inconvenience.
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