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A bunch of Castlevania: Lords of Shadow – Mirror of Fate details

Posted on May 29, 2012 by (@NE_Brian) in 3DS, News

About.com has composed a lengthy writeup of Nintendo Power’s Castlevania: Lords of Shadow – Mirror of Fate article. There are lots of gameplay details to read up on, but it’s most assuring to see that developer Mercury Steam is focusing primarily on exploration, which made the DS games worthwhile experiences.

Head past the break for information (here’s one tidbit: StreetPass/SpotPass are confirmed), a quote from producer David Cox, and a vague release date – it’s coming this year, folks!

– Polygon-based visuals
– Mostly played in 2D and 2.5D
– Occasionally shifts into a fully 3D environment
– Focuses on nonlinear exploration and discovery
– Story takes place 25 years after Lords of Shadow
– Dracula getting ready to give humanity hell
– Trevor Belmont, a young vampire, looking to stop Dracula
– This Trevor is from the Lords of Shadow world, not the general Castlevania world
– Gameplay stretches across time
– Control Trevor’s descendant, Simon Belmont
– Two other characters are also in the game
– Switch between the four characters at predetermined points
– Go through the castle during different ime periods
– Different abilities for each character
– Castle is the same for each character, but there are differences between their experiences
– Example: A path may be closed to one character that can’t jump
– Simon can use his Vampire Killer whip
– Trevor can use his Combat Cross from the original Lords of Shadow
– Use the wide-reaching attack when surrounded by multiple enemies
– Simon can throw axes, burn oil, summon guardians to fight/protect him
– Use the touch screen to leave notes for yourself, mark places that you might want to revisit
– SpotPass/StreetPass support included
– Out Fall 2012

Producer Dave Cox

“We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent. The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.”

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