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Aonuma on why Zelda: Link’s Awakening doesn’t have new dungeons on Switch, not ruling out Zelda Maker

Posted on June 18, 2019 by (@NE_Brian) in News, Switch

When Nintendo announced the Zelda: Link’s Awakening remake for Switch earlier this year, some fans were hoping that a new dungeon or two would be included. Ultimately, that didn’t happen.

Zelda producer Eiji Aonuma spoke to Kotaku about the decision, explaining:

“Obviously we have improved the original version, and we wanted to do that. But also we wanted to keep that memory of originally playing the game—the essence of what made that game what it is, and by recalling your memory for the past when you have beaten it, if you have beaten it, I think that makes it even more impressionable if you play it again.”

One new element the remake does have is the Chamber Dungeon mode, which essentially lets players make their own dungeons. When asked if its success could lead to a Zelda Maker, Aonuma said:

“I can’t predict the future, but if people do love this idea of arranging dungeons, I’ll keep that in mind going forward.”


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