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This information comes from Epic’s Mark Rein…

“Why do people keep asking about the platforms we don’t love? Nothing’s changed. There’s only so much time in the day; our engine requires a certain level of hardware capabilities to make our pipeline, our tools work — and we work on the ones that do. The second Nintendo releases a piece of hardware that can run our engine well, we’ll be on it like water on fish. There’s nothing against Nintendo. I hate that people somehow think that’s the case. If we felt it could run [Unreal Engine] and deliver the kind of experience people license our technology to build, we’d be on [the 3DS].”

Ah well… I think it’s time to move on. We just won’t be seeing any Epic Games titles for the 3DS in the future.

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At Hideki Konno’s GDC keynote earlier today, there was a demonstration featuring the long talked-about 3D Wii. Konno was able to adjust the 3D effect in a special version of Mario Kart Wii by controlling the nunchuck. Nothing’s changed, however – ultimately, it’s still a tech demo.

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Believe it or not, Satoru Iwata wasn’t the only Nintendo employee to take the stage at GDC today. Hideki Konno delivered a keynote titled “Development Process of Nintendo 3DS” a few hours to discuss the new handheld. There wasn’t a whole lot of new information from the event, but you can check out some photos of the presentation above.

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Although it seemed almost completely certain that The Legend of Zelda: Skyward Sword wouldn’t arrive in the first-half of 2011, there’s another reason to believe that it simply won’t happen. Reggie Fils-Aime told Kotaku that more information will be shared about the title at E3. Also, because Nintendo announced a June release for Ocarina of Time 3D, there’s no way that the company would ship another Zelda game so close. I’m willing to bet that we won’t be seeing Skyward Sword until the holiday season at this point.

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In this photo provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., delivers a keynote address titled “Video Games Turn 25: A Historical Perspective and Vision” on March 2, 2011 at the Game Developers Conference in San Francisco.

In this photo provided by Nintendo of America, Satoru Iwata, president of Nintendo Co. Ltd., showcases the Nintendo 3DS portable video game system at the Game Developers Conference in San Francisco on March 2, 2011. The Nintendo 3DS launches in the United States on March 27, 2011 and offers a realistic, immersive 3D gaming experience without the need for special glasses.


Check out the video after the break due to the auto-play…


This information comes from a Eurocom representative…

“Yes, immensely satisfied. We’re really happy that it’s reviewed well and that the public is continuing to enjoy playing it online. We’re satisified with the sales as we’re tracking very well.”

I’m very happy for GoldenEye, mainly because I was extremely surprised by the solid single-player adventure. It’s nice to see a third-party game succeed on Wii which received a generally favorable reception from critics, was marketed, and sold well in the end.

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