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Nintendo Week (5/2)

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos, Wii | 0 comments


Individual formats

1 1 PORTAL 2 XB360 EA GAMES ELECTRONIC ARTS
5 2 ZUMBA FITNESS WII 505 GAMES 505 GAMES
3 3 MORTAL KOMBAT XB360 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
2 4 MORTAL KOMBAT PS3 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
4 5 PORTAL 2 PS3 EA GAMES ELECTRONIC ARTS
8 6 WII FIT PLUS WII NINTENDO NINTENDO
7 7 OPERATION FLASHPOINT: RED RIVER XB360 CODEMASTERS CODEMASTERS
9 8 CALL OF DUTY: BLACK OPS XB360 ACTIVISION ACTIVISION BLIZZARD
13 9 JUST DANCE 2 WII UBISOFT UBISOFT
10 10 POKEMON BLACK VERSION DS NINTENDO NINTENDO
14 11 FIFA 11 XB360 EA SPORTS ELECTRONIC ARTS
11 12 POKEMON WHITE VERSION DS NINTENDO NINTENDO
12 13 WII SPORTS RESORT WII NINTENDO NINTENDO
30 14 KINECT SPORTS XB360 MICROSOFT MICROSOFT
18 15 HOMEFRONT XB360 THQ THQ
21 16 OPERATION FLASHPOINT: RED RIVER PS3 CODEMASTERS CODEMASTERS
25 17 CARNIVAL GAMES: IN ACTION! XB360 2KPLAY TAKE 2
16 18 LEGO STAR WARS III: THE CLONE WARS XB360 LUCASARTS LUCASARTS
6 19 CALL OF DUTY: BLACK OPS PS3 ACTIVISION ACTIVISION BLIZZARD
15 20 CRYSIS 2 XB360 EA GAMES ELECTRONIC ARTS
38 21 MICHAEL JACKSON: THE EXPERIENCE XB360 UBISOFT UBISOFT
19 22 FIFA 11 PS3 EA SPORTS ELECTRONIC ARTS
23 23 WII PARTY WII NINTENDO NINTENDO
22 24 LITTLEBIGPLANET 2 PS3 SONY COMPUTER ENT. SONY COMPUTER ENT.
27 25 HOMEFRONT PS3 THQ THQ
26 26 ART ACADEMY DS NINTENDO NINTENDO
– 27 LEGO STAR WARS III: THE CLONE WARS PS3 LUCASARTS LUCASARTS
– 28 HALO: REACH XB360 MICROSOFT MICROSOFT
17 29 PORTAL 2 PC EA GAMES ELECTRONIC ARTS
37 30 TIGER WOODS PGA TOUR 12: THE MASTERS XB360 EA SPORTS ELECTRONIC ARTS
36 31 TIGER WOODS PGA TOUR 12: THE MASTERS PS3 EA SPORTS ELECTRONIC ARTS
24 32 SOCOM: SPECIAL FORCES PS3 SONY COMPUTER ENT. SONY COMPUTER ENT.
39 33 DRAGON AGE II XB360 EA GAMES ELECTRONIC ARTS
– 34 FOOTBALL MANAGER 2011 PC SEGA SEGA
20 35 CRYSIS 2 PS3 EA GAMES ELECTRONIC ARTS
29 36 LEGO STAR WARS III: THE CLONE WARS DS LUCASARTS LUCASARTS
– 37 ASSASSIN’S CREED: BROTHERHOOD PS3 UBISOFT UBISOFT
– 38 TEST DRIVE UNLIMITED 2 XB360 ATARI NAMCO BANDAI GAMES
– 39 JUST DANCE WII UBISOFT UBISOFT
– 40 ASSASSIN’S CREED: BROTHERHOOD XB360 UBISOFT UBISOFT

All formats

1 1 PORTAL 2 VALVE EA GAMES ELECTRONIC ARTS
2 2 MORTAL KOMBAT NETHERREALM STUDIOS WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
4 3 ZUMBA FITNESS PIPEWORKS 505 GAMES 505 GAMES
6 4 OPERATION FLASHPOINT: RED RIVER CODEMASTERS CODEMASTERS CODEMASTERS
3 5 CALL OF DUTY: BLACK OPS TREYARCH ACTIVISION ACTIVISION BLIZZARD
5 6 LEGO STAR WARS III: THE CLONE WARS TRAVELLER’S TALES LUCASARTS LUCASARTS
7 7 FIFA 11 EA CANADA EA SPORTS ELECTRONIC ARTS
9 8 WII FIT PLUS NINTENDO NINTENDO NINTENDO
10 9 HOMEFRONT KAOS STUDIOS THQ THQ
15 10 JUST DANCE 2 UBISOFT (FRANCE) UBISOFT UBISOFT
8 11 CRYSIS 2 CRYTEK EA GAMES ELECTRONIC ARTS
11 12 POKEMON BLACK VERSION GAME FREAK NINTENDO NINTENDO
18 13 MICHAEL JACKSON: THE EXPERIENCE UBISOFT (MONTREAL) UBISOFT UBISOFT
12 14 POKEMON WHITE VERSION GAME FREAK NINTENDO NINTENDO
16 15 TIGER WOODS PGA TOUR 12: THE MASTERS TIBURON ENTERTAINMENT EA SPORTS ELECTRONIC ARTS
14 16 WII SPORTS RESORT NINTENDO NINTENDO NINTENDO
31 17 KINECT SPORTS RARE MICROSOFT MICROSOFT
17 18 DRAGON AGE II BIOWARE EA GAMES ELECTRONIC ARTS
20 19 ASSASSIN’S CREED: BROTHERHOOD UBISOFT (MONTREAL) UBISOFT UBISOFT
22 20 LEGO HARRY POTTER: YEARS 1-4 TRAVELLER’S TALES WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
25 21 THE SIMS 3 THE SIMS STUDIO EA GAMES ELECTRONIC ARTS
29 22 CARNIVAL GAMES: IN ACTION! CAT DADDY 2KPLAY TAKE 2
– 23 VIRTUA TENNIS 4 SEGA SEGA SEGA
33 24 TEST DRIVE UNLIMITED 2 EDEN STUDIOS ATARI NAMCO BANDAI GAMES
13 25 WWE ALL STARS THQ SAN DIEGO THQ THQ
19 26 SHIFT 2: UNLEASHED SLIGHTLY MAD STUDIOS EA GAMES ELECTRONIC ARTS
23 27 RED DEAD REDEMPTION ROCKSTAR SAN DIEGO ROCKSTAR TAKE 2
21 28 FIGHT NIGHT CHAMPION EA CANADA EA SPORTS ELECTRONIC ARTS
– 29 GUITAR HERO: WARRIORS OF ROCK NEVERSOFT REDOCTANE ACTIVISION BLIZZARD
27 30 WII PARTY ND CUBE NINTENDO NINTENDO
32 31 WWE SMACKDOWN VS RAW 2011 YUKE’S THQ THQ
26 32 LITTLEBIGPLANET 2 MEDIA MOLECULE SONY COMPUTER ENT. SONY COMPUTER ENT.
– 33 BATMAN: ARKHAM ASYLUM ROCKSTEADY STUDIOS XBOX 360 CLASSICS SQUARE ENIX EUROPE
– 34 FOOTBALL MANAGER 2011 SPORTS INTERACTIVE SEGA SEGA
30 35 ART ACADEMY HEADSTRONG GAMES NINTENDO NINTENDO
– 36 JUST CAUSE 2 AVALANCHE STUDIOS XBOX 360 CLASSICS SQUARE ENIX EUROPE
– 37 HALO: REACH BUNGIE MICROSOFT MICROSOFT
24 38 BULLETSTORM EPIC GAMES/PEOPLE CAN FLY EA GAMES ELECTRONIC ARTS
28 39 SOCOM: SPECIAL FORCES ZIPPER INTERACTIVE SONY COMPUTER ENT. SONY COMPUTER ENT.
– 40 PRO EVOLUTION SOCCER 2011 KONAMI DIGITAL ENTERTAINMENT KONAMI KONAMI



We’ve seen snippets of off-screen footage of Ocarina of Time 3D in the past, and we were even treated to the game’s intro/opening last week. But this is the first time Nintendo has released a full length, direct-feed trailer. There’s some really nice footage in the video above, so I highly recommend you check it out!

Thanks to Jake for the tip!


MDK 2 (WiiWare)
US: May 9
EU: TBA
AU: TBA


It’s not a Virtual Console game, but this is a straight-up port of the weird third person shooter developed by Bioware for the PC, Dreamcast and later the PS2 back in 2000. And boy is it weird, with a cast of heroes that include a robotic, six-legged dog, a mad scientist, and a janitor. At only 1000 Nintendo points, it’s not a bad deal, and who knows — if enough people buy it, maybe we’ll eventually get an MDK 3.


This information is based on data collection from March 28 to April 24…

1. [PSP] Dai-2-Ji Super Robot Taisen Z Hakai-hen (PSP) – 315,642 / NEW
2. [DS] Dragon Quest Monsters: Joker 2 Professional – 300,417 / NEW
3. [PS3] Pro Baseball Spirits 2011 – 116,982 / NEW
4. [PSP] Amagami (EBKore+) – 115,373 / NEW
5. [PSP] Pro Baseball Spirits 2011 – 101,195 / NEW
6. [PSP] Earth Defense Force 2 Portable – 76,248 / NEW
7. [PSP] Persona 2: Innocent Sin – 72,249 / NEW
8. [PSP] Final Fantasy IV The Complete Collection – 62,878 / 164,391
9. [DS] Battle & Get! Pokemon Typing DS – 50,580 / NEW
10. [PS3] Dynasty Warriors 6 – 48,986 / 424,358


Even though the Wii was released more than four years ago, launch games such as The Legend of Zelda: Twilight Princess still cost $50 at most retailers. Might that be changing soon, though?

According to Kotaku, Nintendo is set to announce a “Wii Select” budget friendly line this month, which is comparable to “Players Choice” used in past video game generations. The lineup of games include Zelda, Mario Super Sluggers, Super Smash Bros. Brawl, and Wii Sports. These titles will be sold at a $19.99 price point.

Kotaku’s sources say that Wii Sports will become a part of “Wii Select” because Nintendo is planning a new bundle for the console. Mario Kart Wii will take Wii Sports’ role in the packaging, and the sports title will now be sold separately.

Kotaku also reports that a $50 Wii price cut is set May 15. This matches a number of rumors we’ve heard recently, so we may hear something official from Nintendo soon.

Source


Nintendo has taken a fairly big step forward by implementing a one-code friend system for the 3DS. But there’s no question that the company still has much work to do when it comes to online functionality with their systems. Satoru Iwata discussed that issue at a financial results briefing last week, and addressed the topic of developing products internally.

The policy “Jimae-shugi” (doing things by one’s bootstraps) you mentioned has two aspects: it is a great honor to succeed in a business by making the best use of our own unique strengths, but on the other hand, it is a shame to fall behind the times clinging to it. I believe that it is the key to Nintendo, which develops both hardware and software in-house, to create new experiences which have been neither enjoyed nor requested by consumers, and let them say, “This is the very thing I have been wanting to play” once they have actually tried it. The more we depend on outside resources for this point, the more strength Nintendo will lose. It is vital for Nintendo to reinforce this point and cultivate developers inside the company. I hope that Nintendo is continuously considered as a company which is particularly good at such a thing, and I will make efforts for this.


We’ve seen some rather crazy ideas accomplished with the 3DS, yet the system is barely a month old. You remember the giant Augmented Reality card/Mii, don’t you? That was certainly impressive, but the video above is also… interesting.

A fan apparently decided to tattoo the AR card onto his arm. The only downside I can think of is that he won’t be able to easily use the “Star Viewer” application. The tattoo is definitely a symbol of dedication to Nintendo!

“This tattoo is a near-exact copy of the ? augmented reality card that comes with the 3DS. It seems a bit sensitive to a very specific brightness of light– not too bright, not too dark. I think I need to go back and have the card outline added, since I think it works in lower light because of lower contrast. This video was shot in my bathroom because it was the best place to set up a tripod and hold my arm and the 3DS at the right angles. Still, the AR is a little jumpy because my arm is at a slight angle.”


Satoru Iwata’s GDC speech gained quite a bit of attention, though not for the right reasons. His words were misinterpreted and taken out of context, but his presentation set off mobile developers. At a financial results briefing last week, Iwata was finally given a chance to defend himself. You can check out his response below.

First of all, regarding my presentation at GDC, we have posted my entire keynote speech on our websites, but I am very disappointed with one thing.

Many reports said that I talked about a conflict between the quantity and the quality of video games, which made me think that reporters should have at least written an article after reading through the full text of the presentation since we have posted the Japanese translations of the entire keynote speech. I have never mentioned the conflict between quantity and quality at all. Some articles based on this misperception even said, “Nintendo hard hit by video games for smartphones and social games, and criticized them as low quality” but, again, I have never said such a thing at all. The only message that I had hoped to convey at GDC was, since my keynote speech was dedicated to the game developers, that, without carefully trying to preserve the value of the games we develop, the digital distribution revolution could very easily depreciate their value, which might make all of us have a hard time.



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