Bayonetta 2 – Cities and Waterways design blog
The Platinum Games blog was updated again today to talk more about the design of Bayonetta 2, this time in relation to the in-game cities and waterways and what real world places inspired them. Below is an excerpt of what lead environmental artist Hiroki Onishi had to say :
I think the most challenging thing we faced after our trip was conveying how important water was to the everyday lives of the city’s inhabitants. In Venice, there were no roads for cars to run on, because there were no cars—everything was handled by boats. There were no gates in the rivers to make sure travel was simple. Even refrigerators and laundry machines were carried to houses on small boats before being loaded up on push carts. We had to carry all our equipment on a boat to our hotel, and then drag everything along bumpy stone paths. It was a new experience for all of us, and it gave us some slight culture shock. Yet I think it was things like these that gave Venice a unique artistic quality that was interesting to express in the game. If anyone from Venice were to play the game and actually relate with our depiction of the citizen’s daily lives, I’d be honored.
Be sure to go check out the blog post, a very interesting read!