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Bayonetta 2 “Climax Situations” highlighted in new PlatinumGames blog post

Posted on November 15, 2014 by (@NE_Brian) in News, Wii U

Bayonetta 2 has been out for a few weeks, but PlatinumGames is still updating its website with blog posts about the game. The latest update comes from designer Hirono Sato, who has discussed the “Climax Situations”.

Here’s a few excerpts:

The first Climax Situation I worked on in Bayonetta 2 was the fight with the giant dragon angel boss Glamor.

I was asked to take this boss and think of a way to fight it that would really blow people away.

When I was assigned to this boss fight, there were actually two versions of it already. The problem was, the director wasn’t a terribly big fan of either of them and was asking me to rework some of what wasn’t interesting about it. You usually get problems like this in development; I always deal with them with the following mindset—

You can’t make something lackluster fun with just a little fix.

Sometimes, you have to look over the entire problem from another angle.

I know that the team tries their best. But if something is boring, it needs to be given a complete facelift.

Head on over to the PlatinumGames website for the full post.

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