Bloodstained dev shares latest Switch news, version 1.02 incoming and patch notes shared
The Bloodstained: Ritual of the Night team issued the latest news about the Switch version today. Improvements are still and the works, and help is also being provided by WayForward as well as Epic/Unreal.
A 1.02 balance update should be live on Switch very soon, if not already. You can find the full patch notes below, along with the full status report on Bloodstained.
As mentioned above, we have moved resources around to give priority to Switch performance improvements. This includes additional resources from WayForward as well as assistance from the Epic/Unreal team. It’s a slow process, and we apologize for the delay. When we do push out optimizations, we want it to be worth the wait.
This doesn’t mean every single person on the team is typing away on Switch code, but it is currently getting the bulk of dev time.
Initially we had planned to release a number of small updates to give incremental improvements. After looking at what needs to be accomplished, our goal is to bundle performance improvements into (likely) one patch. Doing so eases the submission process and will result in an overall faster completion. Since this is still in development, we don’t have a firm ETA. We will update everyone when we have a more concrete release window.
But there is a smaller Switch update happening today!
Update 1.02 is being pushed live right now and will be available for download any minute. This update includes:
Bug Fixes and Balance Update #1:
Localization Improvements
Version 1.02 Patch Notes
Bug Fixes
Fixed instances where Bloodless would not heal while using Blood Steal offscreen.
Fixed shards that had memory leaks
Fixed the physics bug on hair while using some accessories
Fixed the crash after interacting with a bookcase
Fixed items getting stuck on walls
Fixed repeating SFX during Beal encounter
Fixed instances where sliding into water would cause the player to get stuck
Familiar Changes:
Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullhammerhead has been nerfed
Shard Adjustments (Decreased Power):
Riga Stroaema
OLD ATK 28
NEW ATK 24Craftwork
OLD ATK 15NEW ATK 10
Change Bunny
OLD ATK 30NEW ATK 25
Flame Cannon
OLD ATK 18NEW ATK 16
Straight Arrow
OLD ATK 18NEW ATK 16
Chase Arrow
OLD ATK 16NEW ATK 14
Heretical Grinder
OLD ATK 19NEW ATK 15
Circle Ripper
OLD ATK 36NEW ATK 32
Shooting Dagger
OLD ATK 24NEW ATK 20
Riga Dohin
OLD ATK 40NEW ATK 35
Welcome Company
OLD ATK 18
Spawns 5NEW ATK 12
Spawns 3Directed Shield
OLD MP 30/secNEW MP 50/sec
Weapon Adjustments (Decreased Power):
Flying Edge
OLD ATK 18NEW ATK 16
Rhava Bural
OLD ATK 14NEW ATK 12
Rhava Velar
OLD ATK 16NEW ATK 14
Weapon Techniques (Increased Power):
Surprise Gift
Force Blast
Lasting Wound
Flashing Air Kick
Crimson Storm
Sansetsuzan
Crafting
Changed crafting materials for Flame Cannon
Enemy HP Increases
Dullahammer Head
Malediction
Boss Adjustments
Orobas
Valefor
Gremory
Drop Adjustments
Increased the drop rate of “Monster Fur” from Simians
Credits
Text corrections
Misc.
Valefor’s max HP heal is capped at 9999
Adjusted quest jingle volume
Adjusted lighting on GDN013 well (difficult to see that players can go through).
Map
Map feature improvements