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The team behind Bloodstained: Ritual of the Night has announced that its promised “Roguelike” mode has been scrapped. This had been a part of the original Kickstarter campaign as a stretch goal, but “the code that was created early in the game’s development is not currently compatible with this type of gameplay”.

While that’s unfortunate news for those that were looking forward to it, “Roguelike” will now be replaced with a new “Randomizer” mode. Here are the full details on that:

A new update has gone live for the Switch version of Bloodstained: Ritual of the Night. Version 1.04 includes improved loading times between rooms, better stability, and more.

Below is the full update overview from publisher 505 Games:

Switch owners should soon be able to access a new patch for Bloodstained: Ritual of the Night. Version 1.04 is planned for January, and will include all improvements from version 1.03.

Fans can also look forward to more content as well. The developers are working on Zangetsu and two new modes – one of which is Boss Revenge. There are also more modes and an additional playable character on the way. 505 Games and ArtPlay say they intend to “have a regular cadence of content once all the platforms are on the same level of content.” More news will be shared in 2020.

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Direct-Feed Games has put together a video comparing the previous version of Bloodstained: Ritual of the Night on Switch (version 1.02) to the new one (1.03). Give it a look below.

Months after its release, Bloodstained: Ritual of the Night has received a major update on Switch. Version 1.03 improves visual quality and load times, addresses input lag, and fixes crashes.

Here are the full details from 505 Games:

505 Games has provided another status update on the upcoming patches for Bloodstained: Ritual of the Night on Switch. Once again, the developers are aiming to improve the visuals and performance.

Players should anticipate two separate updates, one of which “will contain the vast majority of the improvements” while the other “will improve performance with a couple of especially troublesome areas and enemies.” They are targeted by the end of November.

Here’s the latest news:

In the latest issue of Game Informer, Bloodstained: Ritual of the Night director Koji Igarashi commented on the future of the IP and more.

Speaking with the magazine, Igarashi strongly indicated that the team has interest in making Bloodstained a series. However, he also pointed out that they could attempt “different world series” and eventually “challenge all kinds of different genres as well.”

Not too long after Bloodstained: Ritual of the Night launch, developer ArtPlay and publisher 505 Games decided to go back to the drawing board with the Switch version. A major patch has been in the works since then that is intended to improve the game in a number of areas, especially with performance an input lag.

505 Games community manager Jason Ryan provided a status update on the patch this week. Writing on Kickstarter, Ryan noted that there’s still no ETA, “but we are on track to deliver on our internal dates.”

Here’s the full status update:

The Bloodstained: Ritual of the Night team issued the latest news about the Switch version today. Improvements are still and the works, and help is also being provided by WayForward as well as Epic/Unreal.

A 1.02 balance update should be live on Switch very soon, if not already. You can find the full patch notes below, along with the full status report on Bloodstained.

505 Games and ArtPlay have confirmed that it has wrapped up a new patch for the Switch version of Bloodstained: Ritual of the Night. Once it has been approved by Nintendo, it will be released to all players.

Here are the full details about the update: