Bloodstained: Ritual of the Night Switch patch submitted to Nintendo, details
505 Games and ArtPlay have confirmed that it has wrapped up a new patch for the Switch version of Bloodstained: Ritual of the Night. Once it has been approved by Nintendo, it will be released to all players.
Here are the full details about the update:
Hello everyone, I’m happy to report that this week we submitted a patch for Switch, once it’s approved we’ll update the game asap. The following changes are already locked in, and we’re working to confirm even more changes/improvements etc. for this patch, hopefully by next week:
Performance Updates
The teams continue to work on input delay, stability and optimization. We’re not ready to release these improvements just yet, but we’ll be sharing more information in the coming weeks.
Bug Fixes
- Map quest markers no longer showing when target has been killed
- HD Rumble issues in certain areas fixed
Familiar Changes
- Familiar upgrade via Grade was nerfed
- Increased strength based on level
- Dullahammer Head has been nerfed
Shard Adjustments (Decreased Power)
- Riga Storaema
- Craftwork
- Bunnymorphosis
- Flame Cannon
- Straight Arrow
- Chase Arrow
- Heretical Grinder
- Circle Ripper
- Shooting Dagger
- Riga Dohin
- Welcome Company (nerfed significantly – starting from 3 portraits instead of 5)
Weapon Adjustments (Decreased Power)
- Flying Edge
- Rhava Bural
- Rhava Velar
Enemy HP Increases
- Dullahammer Head
- Malediction
Drop Adjustments
- Increased the drop rate of “Monster Fur” from Simians
Credits
- Text corrections
Map
- Map close button has been remapped to standard exit/close button
- Marker button has been changed
- Trail display button has been changed
- Map scroll speed improved
- Zoom in and out improved
- Zoom level retained when reopening the map
- Auto-center when opening the map