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Borderlands Legendary Collection tech analysis

Posted on June 14, 2020 by (@NE_Brian) in News, Switch, Videos

Borderlands Legendary Collection

The first three Borderlands games made it to Switch last month as part of the Borderlands Legendary Collection. Digital Foundry has now offered up a closer look at each title in its latest technical analysis.

The main highlights are as follows:


– 1080p docked
– 720p portable mode
– 30 frames per second
– No anti-aliasing
– Core texture assets a match for Xbox One, but texture filtering takes a hit on Switch
– Shadow quality also takes a drop
– Generally stable 30 frames per second

Borderlands 2

– A lot of the settings from the first game apply here as well
– Shadows are still low grade
– Anti-aliasing still missing as well
– Depth-of-field and bloom from Xbox One version missing
– Texture detail on enemies a match for other consoles
– Effects quality stays at the same level as Xbox One
– Generally 30 frames per second, but can start dropping during boss battles

Borderlands: The Pre-Sequel

– Dynamic 1080p when docked
– Resolution alters based on GPU load
– 810p tends to be the lowest point
– Generally at 720p in portable mode
– Anti-aliasing and depth-of-field are present
– 50% reduction in alpha effects resolution
– Generally stable 30 frames per second

For an in-depth analysis of all three Borderlands games on Switch, view Digital Foundry’s full analysis below.

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