A few details about the Dead or Alive: Dimensions demo
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
– “Jiggle” effect for female characters
– Kasumi, Ayane, Hayate and Hayabusa playable in the demo
– 3 stages as well
– Control movement with the analogue slider
– Player said the game speed felt somewhat slow compared to the trailer, but could more easily read enemy attacks and use hold moves
– Battle shown on the top screen
– Bottom screen showed the controls in the demo
– May have an optional “3D Mode” (unclear if it’s an actual mode or changing the 3D effect)
– Hand and foot movements can be more easily noticed in “3D Mode”
High Voltage on patching in Conduit 2, DLC a possibility, publisher talk for The Grinder, unannounced games, working with 3DS, more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 2 Comments
Eric Nofsinger, High Voltage Software Chief Creative Officer on patching in Conduit 2…
“Well, it allows us to do patching now, and in the immediate future. Our goal is to be able to resolve any foreseeable problems through beta testing phase, but it does give us the ability to go back and resolve any significant issues that might pop up. As with any multiplayer game, things can get a bit dicey; when players are able to find exploits, or more significant issues where a small number of players engage in hacking or glitching, it can disrupt the experience for other gamers. Then it’s a good idea to have a system in place where you can do your best to circumvent some of those issues.”
Nofsinger on the possibility of DLC…
“We’d like to, but it really depends on sales. We’re currently just focused on the retail game itself, but we are certainly thinking about DLC in the future.”
3DS AR and Mii Studio footage
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Videos | 4 Comments
The Legend of Zelda: Ocarina of Time 3DS vs. N64 comparison, in GIF form
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 15 Comments
Samurai Warriors: Chronicle screenshots/art
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
3DS game comparisons
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, GameCube, News, Wii | 6 Comments
Comparisons: Star Fox 64 3D vs. Star Fox 64 (N64), Resident Evil: The Mercenaries 3D vs. Resident Evil 5 (Xbox 360), The Legend of Zelda: Ocarina of Time 3DS vs. N64 / Gamecube, Ridge Racer 3DS vs. Ridge Racer 2 (PSP), Super Street Fighter IV: 3D Edition vs. SSF IV (Xbox 360), Mario Kart 3DS vs. Mario Kart Wii
Marvelous open to putting Muramasa: The Demon Blade on the 3DS
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
This information comes from Marvelous Group Manager Tomio Kanazawa…
“That’s a pretty good idea! That is one of the many things we think our fans want, and we want to provide to them. We at Marvelous Entertainment want to continue to meet and exceed the expectations from our fans as we continue to bring them new experiences.”
In the end, Muramasa could end up on a number of different platforms. As we already know, been available on the Wii for some time, but there has been a rumor floating around that it’ll end up on PSN and XBLA as well. The 3DS game could end up being the most interesting version of all, though, with the 3D effects and other elements that could be added – if this truly does happen, that is!
Nintendo not ready to discuss 3DS to console connectivity
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 5 Comments
This information comes from Satoru Iwata…
“We believe that, naturally, instant communication between the 3DS and a console in your home will become one topic in the future, but today I cannot talk about specifics regarding the kinds of things you can do in terms of connectivity between a 3DS and console.”
One aspect of 3DS to console connectivity one would expect is for Mii features – moving them between your systems. Overall, I hope that the feature is used more often than what we saw with the Wii and DS.
Iwata: 3DS game prices won’t be much higher than DS titles
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
This information comes from Satoru Iwata…
“We don’t believe that the world is in a state where high priced software will sell well, so we don’t believe it will be in a price range too far off from current DS software.”
I’m expecting that Nintendo will price most of their games at around $40 or so. Although, the situation with third-parties could be a bit different. Square Enix in particular may charge around $45 for some of their titles.
Kid Icarus: Uprising details
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
– Masahiro Sakurai liked “Resident Evil Revelations. Also, Super Monkey Ball maintains 60 frames per second, so it’s extremely smooth.”
– Kid Icarus: Uprising playable for the first time at Nintendo’s conference
– Could play on stage 1 (easy) and stage 4 (hard)
– Could choose from 3 weapons
– First part of the first stage was in the air
– Second part had Pit on the ground
– Charge shot powerful in the air
– Gameplay changes to third-person shooting when on the ground
– Person playing the game thought the simultaneous movement and aiming of Pit’s view was difficult
– Boss at the end
– Player enjoyed the temp for the game’s close combat, can easily kill off enemies in succession
– Analogue pad for movement
– Evade attacks by pulling back on the analogue pad
– Aim with the touch screen
– Shoot with L
– Also do close range attacks with L
– Charge shot built up automatically
– Pointer gets bigger when it’s charged up
– For the first stage, there was fully voiced conversation between Pit and Goddess Palthena (mid-battle conversation)
This information comes from Masahiro Sakurai…
“I’ve been hearing a variety of opinions, but they’re more favorable than expected. However, I do feel the height of the threshold for the TPS genre, so I believe we’ll have to come up with some ideas for this. There were many opinions that aiming is difficult. We’re thinking of adding an assist feature for the final version. Also there have been some opinions that it’s difficult to move and aim at the same time. There are people who don’t like 3D, so we wont be putting in any devices that can only be cleared in 3D.”
Thanks to Thomas N for the tip!