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3DS

3DS game comparisons

Posted on 14 years ago by (@NE_Brian) in 3DS, GameCube, News, Wii | 6 Comments

Comparisons: Star Fox 64 3D vs. Star Fox 64 (N64), Resident Evil: The Mercenaries 3D vs. Resident Evil 5 (Xbox 360), The Legend of Zelda: Ocarina of Time 3DS vs. N64 / Gamecube, Ridge Racer 3DS vs. Ridge Racer 2 (PSP), Super Street Fighter IV: 3D Edition vs. SSF IV (Xbox 360), Mario Kart 3DS vs. Mario Kart Wii

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This information comes from Marvelous Group Manager Tomio Kanazawa…

“That’s a pretty good idea! That is one of the many things we think our fans want, and we want to provide to them. We at Marvelous Entertainment want to continue to meet and exceed the expectations from our fans as we continue to bring them new experiences.”

In the end, Muramasa could end up on a number of different platforms. As we already know, been available on the Wii for some time, but there has been a  rumor floating around that it’ll end up on PSN and XBLA as well. The 3DS game could end up being the most interesting version of all, though, with the 3D effects and other elements that could be added – if this truly does happen, that is!

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This information comes from Satoru Iwata…

“We believe that, naturally, instant communication between the 3DS and a console in your home will become one topic in the future, but today I cannot talk about specifics regarding the kinds of things you can do in terms of connectivity between a 3DS and console.”

One aspect of 3DS to console connectivity one would expect is for Mii features – moving them between your systems. Overall, I hope that the feature is used more often than what we saw with the Wii and DS.

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This information comes from Satoru Iwata…

“We don’t believe that the world is in a state where high priced software will sell well, so we don’t believe it will be in a price range too far off from current DS software.”

I’m expecting that Nintendo will price most of their games at around $40 or so. Although, the situation with third-parties could be a bit different. Square Enix in particular may charge around $45 for some of their titles.

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– Masahiro Sakurai liked “Resident Evil Revelations. Also, Super Monkey Ball maintains 60 frames per second, so it’s extremely smooth.”
– Kid Icarus: Uprising playable for the first time at Nintendo’s conference
– Could play on stage 1 (easy) and stage 4 (hard)
– Could choose from 3 weapons
– First part of the first stage was in the air
– Second part had Pit on the ground
– Charge shot powerful in the air
– Gameplay changes to third-person shooting when on the ground
– Person playing the game thought the simultaneous movement and aiming of Pit’s view was difficult
– Boss at the end
– Player enjoyed the temp for the game’s close combat, can easily kill off enemies in succession
– Analogue pad for movement
– Evade attacks by pulling back on the analogue pad
– Aim with the touch screen
– Shoot with L
– Also do close range attacks with L
– Charge shot built up automatically
– Pointer gets bigger when it’s charged up
– For the first stage, there was fully voiced conversation between Pit and Goddess Palthena (mid-battle conversation)

This information comes from Masahiro Sakurai…

“I’ve been hearing a variety of opinions, but they’re more favorable than expected. However, I do feel the height of the threshold for the TPS genre, so I believe we’ll have to come up with some ideas for this. There were many opinions that aiming is difficult. We’re thinking of adding an assist feature for the final version. Also there have been some opinions that it’s difficult to move and aim at the same time. There are people who don’t like 3D, so we wont be putting in any devices that can only be cleared in 3D.”

Thanks to Thomas N for the tip!

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“As part of the functionality of SpotPass, we’re looking into having automatic system updates via the internet.”

Although some firmware updates will be to improve on the piracy situation, players will mostly receive upgrades to obtain new functionality on the 3DS. According to Iwata, players haven’t enjoyed manually updating their systems, so this time around the 3DS will be able to update its firmware via the package software itself.

“We believed this to be doable because the usable ROM size for the 3DS would become much larger.”

Thanks to Thomas N for the tip!

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“We progressed with actual development, and we’re currently getting ready for mass production, but we determined that it would be difficult to ready suitable numbers for a release within the year. Additionally, regarding the level of polish for the product, we thought that by setting the release date to what was announced today we’d be able to deliver it at levels that we found satisfactory.”

“We decided that it would be preferred to simultaneously deliver a highly polished product and to ready satisfactory quantities in order to not cause confusion in the market. It is true that this caused negative effects on this year’s earnings forecasts.”

“The price ratio between consoles and portables has been x until now, so it should remain the same for 3DS.”

“Of course, the lower the price the better. However, considering a number of factors such as materials cost, the health of the platform business, and the reaction post E3 as to how much value would be felt from the hardware once the functionality was understood, we felt that this price would be understood.”

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