[Interview] Ten Astonishing Things I Made Up While Interviewing Cracked.com’s Writers About Mario
Posted on 13 years ago by Austin(@NE_Austin) in Features, Interviews | 0 comments
Cracked.com. You guys read it, I read it; everybody in the world reads it, from Los Angeles to San Diego to San Francisco. Nobody can escape its grip of procrastination assistance, made possible by its staff members who sit around and write things that we all find interesting so we can impress our soon-to-be ex-girlfriends with the information we “read online somewhere.”
It’s natural that we enjoy lists, because they’re really ADD- and for those of us who need to bring traffic to our sites, they’re an indispensable tool. Take for example this interview. I could definitely write this interview down in such a way that would be honest and forthright, but that wouldn’t get me as many hits because nobody cares about good bloggism; they care about lists. So here’s an interview, presented as a list, of things I made up to put in a list so I could format this interview as a list.
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#10: Who I Was Interviewing
The folks I had the pleasure of talking to over the last week were none other than senior Cracked geniuses/writers/editors Soren Bowie and Michale Swaim, both of whom worked on a recent video feature for the site’s “After Hours” series where a cast of characters get together and argue about things that the Internet cares about. This week’s topic was “Is Mario a douchebag?”, and while that’s clearly related to everything we care about on NintendoEverything, I’m honestly not quite sure why I was approached to do an interview. Pretty sure they aren’t going to do another Nintendo-related video anytime soon, and they certainly don’t need more publicity than Cracked gives them already, but whatever. I’m down for an interview if they are.
Talking with Jools Watsham: Mutant Mudds, Dementium 3D, DLC, more…
Posted on 13 years ago by Austin(@NE_Austin) in 3DS, Features, Interviews | 0 comments
It was nearly eight months ago now I first got to sit down- on a bench outside of the Electronic Entertainment Expo (E3), no less- and play Renegade Kid’s upcoming 2D/3D platformer, Maximillion and the Rise of the Mutant Mudds. There wasn’t a fancy playing station, there weren’t any giant LED screens, and not a single booth babe could be seen; in layman’s terms, all of the flash and glamour of E3 was left indoors with the big budget games, alongside the bells and whistles we’ve come to expect from them. When I played Mudds, the only thing that could force me into enjoyment was the game itself, and much to my delight, it was every bit as fun as I had hoped.
Which is really quite good because believe me, there really isn’t anything more awkward and difficult than telling a developer to his or her face that you don’t like their game.
Fast forward to now, and the game is finally nearing its release date (January 26th, for those unaware!), garnering some much-needed media attention to drum up the hype required for it to sell. Being the good gaming “journalist” I am, I figured it was time for me to do my part, so I sat down with Renegade Kid CEO and co-founder Jools Watsham and forced him to answer some questions in return for my services of marketing his game. Because we at NintendoEverything are nothing but a bunch of sellouts who make absolutely no money. Hit the break for the interview…