Talking with Jools Watsham: Mutant Mudds, Dementium 3D, DLC, more…
Posted on 13 years ago by Austin(@NE_Austin) in 3DS, Features, Interviews | 0 comments
It was nearly eight months ago now I first got to sit down- on a bench outside of the Electronic Entertainment Expo (E3), no less- and play Renegade Kid’s upcoming 2D/3D platformer, Maximillion and the Rise of the Mutant Mudds. There wasn’t a fancy playing station, there weren’t any giant LED screens, and not a single booth babe could be seen; in layman’s terms, all of the flash and glamour of E3 was left indoors with the big budget games, alongside the bells and whistles we’ve come to expect from them. When I played Mudds, the only thing that could force me into enjoyment was the game itself, and much to my delight, it was every bit as fun as I had hoped.
Which is really quite good because believe me, there really isn’t anything more awkward and difficult than telling a developer to his or her face that you don’t like their game.
Fast forward to now, and the game is finally nearing its release date (January 26th, for those unaware!), garnering some much-needed media attention to drum up the hype required for it to sell. Being the good gaming “journalist” I am, I figured it was time for me to do my part, so I sat down with Renegade Kid CEO and co-founder Jools Watsham and forced him to answer some questions in return for my services of marketing his game. Because we at NintendoEverything are nothing but a bunch of sellouts who make absolutely no money. Hit the break for the interview…