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Interviews

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We recently caught up with Ripstone Games’ creative director Phil Gaskell to discuss Knytt Underground for Wii U and a whole lot more. The game is more than just a simple port, and Nintendo’s new system will even be receiving some exclusive console content.


Read the full interview here.



Oddworld: Stranger’s Wrath HD and Oddworld: New ‘n’ Tasty are coming to Wii U next year.

They’re worth your attention.


Read the full interview here.



The Denpa Men 2: Beyond the Waves released on the 3DS eShop just a few days ago. Amidst our glowing review we sat down with Genius Sonority CEO Manabu Yamana to discuss some of the… finer details of the series.


Read the full interview here.



The developer of ‘Road Redemption’ says first party titles will get people to buy Wii U, Nintendo games are just “too damn unique” to be found on PS4 or the next Xbox.


Author: Austin

You already saw snippets of this interview in the Road Redemption preview we put up earlier today, but in case you wanted to hear more about the subjects I touched on there, or a few other Nintendo-specific topics, I’m posting the full interview in straightforward question-and-answer form below.

The developer of Road Redemption (DarkSeas Games) talked with me about developing the game, what sorts of modes might be included, and the possibility of downloadable content, but they also touched on some more general subjects like the future of Nintendo and the Wii U, as well as how they believe Nintendo could kickstart sales of the system. Hit the break for the full interview!



High-octane, arcade-style combat racing: Coming to Wii U in 2014.


Author: Austin

Amidst the flurry of charming and pleasant indie titles making their way to the Wii U eShop as an effect of Nintendo’s strong interest in the independent community, one game exists that brands itself neither charming nor pleasant: The high speed brawler Road Redemption is based off of a 1991-1999 video game series called “Road Rash”, and it’s coming to PC, Mac, Linux, and Wii U in the second half of 2014. But what’s the game actually about?

“It’s all about motorcycle combat racing.”, the developer DarkSeas games told me in an interview, ”So imagine you’re playing an action game like God of War or Zelda: Twilight Princess, but moving at 100mph.”

Well. That sounds pretty awesome.



NintendoEverything sits down with ‘A Hat in Time’ developer Mecha the Slag, pretending to spend a quiet evening sipping on tea, talking about where all of the awesome platforming games went– and how he’s going to unintentionally bring them back.


Author: Austin

Earlier this week I learned of a game.

I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.

I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something “off” about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era– each one had some different “flaw”. The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn’t there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.

But why?



Co-creative director Florent Sacré talks to me about ZombiU’s “Survival” mode, creating a tense atmosphere, and how “open world” the game is.


There are a lot of Wii U launch games coming out on Sunday, but none of them are quite as hotly anticipated as Ubisoft Montpellier’s ZombiU. This isn’t necessarily because we all think it looks incredible (which, admittedly many of us do), but there’s a certain excitement surrounding it that isn’t present when talking about New Super Mario Bros. U or Scribblenauts Unlimited. It’s a new IP, for one, but it’s also a return to the survival horror styles of yesteryear, and it uses the Gamepad more interestingly than any other launch title, bar none.

Even if you forget about all of that, though, the concept alone might be enough to call ZombiU the zombie game we’ve been dreaming about for years.




I just now realized that I’ve interviewed this guy before. It was way back in November of 2010, just before the first ‘Epic Mickey’ launched. I asked him if an ‘Epic Mickey’ game would land on 3DS in the future, and he told me that it was “too early to say”.

I wonder if he was lying and they had actually already planned out Power of Illusion…

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So, there I was once again, sitting in my imaginary room waiting to imaginarily interview someone, pretending it was in-person instead of via email. The subject this time around? Mr. Paul Weaver from Junction Point. I’ve actually interviewed Paul before, but it was so long ago that I wasn’t even doing this “pretend I’m interviewing them live” thing. It was just straight Q&A, IGN-style.

Boring, am I rig–

Before I could finish the thought, Paul entered the room. I was pretty excited to get the chance to talk to him– primarily because I had gotten such pleasure out of playing Junction Point’s last game, “Epic Mickey”– and I didn’t waste too much time with formalities before getting right into the hard-ball, tough-as-nails questions about how amazing I think their games are:


Some of the Wii owners out there may remember Broken Rules for its creative and stylish WiiWare title, And Yet It Moves. Fortunately, the studio is back with a brand new game, this time for Wii U: Chasing Auoura.

We recently caught up with Broken Rules’ Martin Pichlmair to find out more about the upcoming eShop game. Pichlmair was able to discuss the origins of the project, confirmed Off-TV Play, hinted at a possible sequel for Wii U, and more.

Aside from Chasing Aurora and Wii U, Pichlmair commented on why Broken Rules has focused on 2D games, commented on piracy, and even explained how the studio picked the URL for its website!

Head past the break for the interview.


The ‘Fractured Soul’ developer talks the development process, frustrations with protecting ideas, and why you should buy their game.

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I hope you guys like interviews (I sure do!), because you’ll be seeing a lot more of them over the coming months. Lined up we have 5th Cell, Junction Point, Broken Rules, and WayForward (tentative), and over the past few months we’ve dealt with n-Space, Renegade Kid’s Jools Watsham, and some writers from Cracked.com (horrible, horrible interview).

Recently I’ve conducted interviews via lists, weird fan-fiction write ups, and as straightforward Q&As. This time I think it’s certifiably appropriate to hit it from the IGN angle: Straightforward Q&A with some splashy fluff and awkward text-ifyings of emotional responses.

Ha ha ha.

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So what’s in store for today? It’s time to get to know the guys behind 3DS’s potential next great platformer, Endgame Studios! A relatively new name to the development scene, they’ve been doing licensed games and dev-for-hire stuff since 2003, but they didn’t foray into independent game design in a serious way until 2005/2006, when the early early concept for ‘Fractured Soul’ came to be. It’s been a long development cycle, but we’re finally nearing its September 13th release date and many people are looking for a reason to pick it up.

So I started with that.



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