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Interviews

It’s tough to believe, but Shovel Knight’s journey is almost at its end. After the original game’s debut way back in 2014, Shovel Knight: King of Cards and Shovel Knight Showdown will finally be wrapping things up later this year. While we’ll have to wait a bit longer than expected since a delay was announced a couple of months ago, the last bit of Shovel Knight content should be wrapped up very soon.

We recently spoke with Yacht Club Games pixel artist and animator Sandy Gordon about Shovel Knight: King of Cards and Showdown, along with a bunch of other things. Gordon commented on how the two titles have changed since we’ve first heard about them, what to expect from Showdown’s story mode, and more. Other topics include a special “Dumb Ideas” document Yacht Club Games has, Switch sales, what lies ahead for the future, and we even tried to ask about Shovel Knight’s appearance in Super Smash Bros. Ultimate – with limited success.

At E3 2019, we were invited to meet with the incredibly passionate team at Daybreak Games for an behind-closed-doors gameplay demo and interview. We spoke at length with the creative director, SJ Mueller, and executive producer, Leah Bowers, as they kindly answered a number of our questions about how they decided to bring the game to Switch, how everything stacks up compared to PS4 and PC, future content, cross-play possibilities and so much more.

The devs were incredibly excited and genuinely passionate to bring the game to Switch; check out our transcript below.

Trials of Mana

E3 2019 was a fantastic time for Mana fans. Not only was Collection of Mana finally announced for the west, but Trials of Mana was also revealed to be getting a full 3D remake.

At the show, we were treated to a behind-closed-doors gameplay demo, and also met with a few of the game’s developers: producers Shinichi Tatsuke and Masaru Oyamada as well as project assistant Kohei Kuroda. Tatsuke and Oyamada answered a number of our questions about how the Trials of Mana remake came to be, how difficult it was localizing the original game for Collection of Mana, what the future looks like for the series, and more.

Hello, my angry suns! In this episode of NEP, we’ve got two special guests joining Oni and Galen: Tim and Tyler from Something Classic Games with the occasional woof from Tyler’s dog, Jackson. Something Classic recently debuted their stylish, modern take on SNES-era JRPGs, “Shadows of Adam”, on Nintendo Switch!

Join the four of us as we talk all about our reactions to the Super Mario Maker 2 direct and what we think of the unannounced new game style(s), too! We start things off with a casual interview of sorts where Tim and Tyler fill us in on their history in the games and music industries, tales of development, inspiring stories, RPG Maker back in the day, the roots of Shadows of Adam, and what transformations took place over the years. We also end up just chatting about general gaming habits, Pokemon GO, houses full of musicians, cats and dogs, memes…

If you’re a fan of classic SNES JRPGs, you don’t want to miss out on this episode and you definitely don’t want to miss out on Shadows of Adam. So, come have a chill time with us and get to know two of the devs from Something Classic Games.

As ever, we would appreciate your help in growing the show by sharing the podcast with a friend and rating us on your listening platform of choice, such as iTunes!
Thanks for listening!

This past week, Koei Tecmo were kind enough to invite us to a pre-release event for Attack on Titan 2: Final Battle.  In addition to going hands-on with the Switch build, we had a personal demonstration from Omega Force manager and Attack on Titan 2: Final Battle producer, Mr. Hideo Suzuki.

Mr. Suzuki answered our questions and shared a lot of new information about Final Battle with us. We decided to ask him a few personal questions, as well, including his dream anime IP to work on. Check below the break for his responses.

Crystal Crisis

It was nearly a year ago that we first found out about Crystal Crisis, a new puzzle-based fighting game from Nicalis. The game is currently on track to launch on May 28. Ahead of its release, we spoke with Nicalis president Tyrone Rodriguez to learn a bit more about what fans can look forward to.

In our interview, Rodriguez spoke about where the inspiration for Crystal Crisis came from, how characters were decided, teased the story more, and commented on trying to appeal to both casual and competitive players. You can read our full discussion below and check out some brand new screenshots.

Gear.Club Unlimited 2

Microids and Eden Games came out with Gear.Club Unlimited in 2017. Essentially one year later, the two sides have returned once again with a sequel. Unlike its predecessor, Gear.Club Unlimited 2 was made from the ground up for Nintendo’s console and as an exclusive – it has no mobile ties unlike last year’s release.

Shortly before Gear.Club Unlimited 2’s launch, we caught up with lead designer Yannick Berthier. Berthier spoke with us about why the team made its new racer exclusively for Switch and the benefits that allowed for. You can read our full interview below.

PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Dave Crooks (or a Mimic) from Dodge Roll; the developers behind the hugely successful game Enter the Gungeon in which we discussed unused guns, content for the future, and the team’s next project. Please enjoy the interview!

PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Lindsay Wells and Ian Lewis from Giant Margarita; developers of Party Golf, Party Crashers, and recently announced Party Poppers. If you enjoy playing with friends in the same room, lots of customization, and bananas, then this series is for you. Please enjoy the interview!

PAX Aus 2018 has been and gone for another year and us gamers will now go back to playing the game we know best – the waiting game. Luckily for me, I had the opportunity to chat with some folks who made it down to Australia’s largest gaming convention. This interview is with Julian Trutmann and Nick Cooper, from Drastic Games; developers of the up and coming Soundfall. Soundfall is a rhythm driven dungeon crawler that is procedurally generated to your music.
Please enjoy the interview!


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