The Messenger dev discusses taking game beyond Ninja Gaiden influences
Posted on 5 days ago by Tyler(@tylerlelliott) in Interviews, Switch eShop | 0 comments | 0 Likes
Announced during the Nindies Showcase Spring 2018, The Messenger is a 2D action game influenced by classic Ninja Gaiden titles coming to the Switch. In an interview with GamesBeat, Martin Brouard–cofounder of the game’s developer, Sabotage–shares how the team is advancing the game beyond its surface level Ninja Gaiden inspirations:
[Interview] Owlboy dev on the game’s 10-year creation, Switch, and what’s next for D-Pad Studio
Posted on 4 weeks ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments | 0 Likes
After ten years in development, Owlboy finally launched in 2016. D-Pad Studio then decided to bring the game to consoles, including Switch – with the eShop release taking place just last month.
To celebrate Owlboy’s launch on Switch, we caught up with creator and artist Simon Stafsnes Andersen in hopes of learning more about the project. Andersen spoke about the long process of making the title and how it changed during development, bringing it to Switch, Owlboy’s future, and what lies ahead for D-Pad Studio. Our full interview can be read below.
[Interview] SNK Heroines devs talk Switch, game modes, and more
Posted on 2 months ago by Brian(@NE_Brian) in Interviews | 0 comments | 0 Likes
As part of a new collaboration with NIS America, a brand new fighting game from SNK is coming to Switch. SNK Heroines: Tag Team Frenzy is launching on Nintendo’s console this summer.
Recently, producer Yasuyuki Oda and director Kaito Soranaka were kind enough to field some questions about the game from Nintendo Everything. The two developers spoke about Switch, confirmed different game modes that will be present, and more.
You can read our full interview with Oda and Soranaka below.
[Interview] Gear.Club Unlimited dev on bringing the game to Switch, lack of online multiplayer, future plans
Posted on 2 months ago by Brian(@NE_Brian) in Interviews, News, Switch | 15 Comments | 0 Likes
It was just a couple of months ago that Gear.Club Unlimited made its way to Switch. Recently, we spoke with developer Eden Games to learn more about the process of bringing the racer to Nintendo’s console.
As for why Gear.Club Unlimited made sense on Switch in the first place, Eden Games explained:
BlazBlue: Cross Tag Battle director lets loose a few details
Posted on 2 months ago by Joshua in Interviews, News, Switch | 7 Comments | 0 Likes
Toshimichi Mori, the current director of Blazblue: Cross Tag Battle had a few words to say in a very short interview.
First, he addressed a gap he was trying to close between eastern and western players. He stated that the game would be for home use only (no arcade release) because he didn’t want Japanese players to have an edge.
He also mentioned something about pricing: The game is being released at a price lower than normal, with half of the character roster as optional paid DLC to make up for it. Not to worry too much, however: He also says that purchasing all DLC is not set to surpass the price of the base game.
Hand of Fate 2 developer “investigating” Switch port
Posted on 5 months ago by Joshua in Interviews, Switch | 3 Comments | 0 Likes
Hand of Fate 2 is a possibility for Switch. Developer Defiant Development is looking into it at least. In an interview about Hand of Fate 2, communications manager Lee May said, “it’s definitely something we’re investigating.”
May’s full words:
“Definitely a possibility, but we’re not promising anything yet. The Switch is very popular around the studio and we recognize that the mobile format is a lovely fit for Hand of Fate’s gameplay. We don’t have anything to announce on the platform at the moment, but it’s definitely something we’re investigating. There are a ton of fantastic indies on the Switch right now, and we’d love to join them.”
If Hand of Fate 2 were to make it to Switch, it would be yet another well-loved indie series on the platform.
Super Mario Odyssey director and producer talk going deeper into Mario and Peach’s relationship, deciding on environments, more
Posted on 5 months ago by Tyler(@tylerlelliott) in General Nintendo, Interviews, News, Switch | 24 Comments | 0 Likes
In a recent interview, GQ sat down with Super Mario Odyssey director Kenta Motokura and producer Yoshiaki Koizumi in preparation for the launch of the upcoming Mario title. Motokura and Koizumi discuss deciding on new environments, creating Cappy, delving into Mario and Peach’s relationship, and maintaining Mario’s longevity as a character and franchise.
We’ve rounded up the notable quotes below. You can read the interview in full here.
[Interview] Poi dev on moving from Wii U to Switch, going up against Mario Odyssey, and more
Posted on 6 months ago by Brian(@NE_Brian) in Interviews, Switch | 48 Comments | 0 Likes
Switch has a major game landing this week in Super Mario Odyssey. It’s not the only 3D platformer heading to the console, however. Tomorrow, Poi is coming to Switch after initially missing out on Wii U.
We spoke with developer PolyKid just ahead of the launch to learn more about Poi. The studio chatted with us about the game itself, making the move from Wii U to Switch, and having to go up against Super Mario Odyssey in the same week.
Here’s our full discussion:
[Interview] Yono and the Celestial Elephants dev on Zelda inspiration, how the game found a home on Switch, more
Posted on 6 months ago by Brian(@NE_Brian) in Interviews, Switch eShop | 5 Comments | 0 Likes
One of the big highlights from the most recent Nindies Showcase was the announcement of Yono and the Celestial Elephants for Switch. And you won’t have to wait long to play it. It was announced during the same Nindies Showcase that Yono launches on October 12, meaning it’s just a few days away.
Ahead of the release, we caught up with Niklas Hallin from Neckbolt to learn more about Yono and the Celestial Elephants. Hallin spoke with us about the project’s development, what you can expect from the gameplay, how it’s inspired by Zelda, why the game is a fit on Switch including console exclusivity, and more. As a bonus, we have a rare screenshot from when Yono was originally imagined as a 2D title.
Continue on below for our full interview.
[Interview] Shin’en on why FAST RMX was made for Switch, next game will be “quite different”, more
Posted on 7 months ago by Brian(@NE_Brian) in Interviews, Switch eShop | 7 Comments | 0 Likes
Announced last month, FAST RMX is receiving a new update in September. Players can look forward to a new wave of cups and tracks.
Since new content is coming to FAST RMX very soon, it was no better time for us than now to speak with developer Shin’en about the game. We talked with the studio’s Manfred Linzner about the Switch title and more during our discussion.