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Interviews

Xenoblade 3 interview Noah Harry McEntire

Nintendo Everything recently had the opportunity to speak with Harry McEntire, who played the role of Noah in Xenoblade Chronicles 3. The RPG has been one of the biggest games of the year, and many fans would say that McEntire had a memorable performance.

During our discussion, we talked about the challenges involved, what was most memorable to record, and interest in returning to the role of Noah in the future. You can read our full interview below.

Mario Rabbids Sparks Hope Rayman

Mario + Rabbids Sparks of Hope is fast approaching, and Ubisoft recently held a hands-on event for the media. After spending a few hours with the game, we also had a chance to speak with associate producer Quentin Correggi. Correggi touched on combat changes that have been made compared to Mario + Rabbids Kingdom Battle, the work and detail being put into the animation, his excitement for bringing back Rayman, and more.

You can read our full discussion with Correggi. We also have a video version at the end of this post.

Temtem interview Crema

Temtem, a massively multiplayer creature-collection adventure, is finally out on Switch after previously spending a couple of years in early access. Crema game director Guillermo Andrades and community manager Lucía Prieto have now shared more about the title in an interview with Nintendo Everything.

Some of the topics we discussed include how the studio landed on the idea to make Temtem, how it has evolved since its debut in early access, whether we could see the IP featured outside of games, and the possibility of a sequel. You can read our full interview below.

Teenage Mutant Ninja Turtles: The Cowabunga Collection interview

Switch owners have many choices when it comes to collections, but the console just received one of its best packages yet with Teenage Mutant Ninja Turtles: The Cowabunga Collection. There’s a lot to keep fans busy thanks to the thirteen titles that are available, but on top of that, there are features like online play for some games, the ability to save anytime and rewind, development art and sketches. and historic media content.

To learn more about the making of Teenage Mutant Ninja Turtles: The Cowabunga Collection, we caught up with Konami senior producer Charles Murakami and Digital Eclipse editorial director Chris Kohler. You can read our full discussion below.

Disney Speedstorm interview Gameloft

Another game is joining the lineup of kart racers on Switch with Disney Speedstorm, which launches this summer. To learn more about it, we caught up with Gameloft Barcelona game manager Aska Suzuki.

During our chat, we spoke about topics such as how the project came to be in the first place, what to expect with support after launch, and more. You can read our full discussion below.

Cuphead The Delicious Last Course interview future

At a Summer Games Fest press event, we were fortunate enough to not only get to play a little bit of Cuphead: The Delicious Last Course, but also to speak with Maja Moldenhauer, Studio MDHR’s director and executive producer. In an interview with Nintendo Everything, Moldenhauer spoke about the development cycle of the game’s new expansion, the scope of its new content, physical release, and the future of the company.

You can read the full interview below or watch an abbreviated version alongside some new gameplay over on YouTube.

Nintendo Everything recently had the chance to speak with Max Wrighton, director and studio co-lead at Half Past Yellow, about the upcoming game Time on Frog Island. We touched on a variety of topics, including the art style, gameplay, Switch version, and more.

Our full discussion can be found below. 

Annapurna Interactive has long been one of my favorite publishers with a catalog that’s unrivaled thanks to some of the most unique and memorable games the medium has seen. I’ve always said they’re the video game equivalent of what A24 is to film, and their ability to consistently bring together and showcase talent from a wide array of indie developers is what will always make them stand out within the industry. It’s no surprise then that they’d once again work together with the ever-evolving, consummate artistry that makes of the foundation of Ben Esposito’s creative intellect for his new Switch game, Neon White. With credits under his belt showcasing works across What Remains of Edith Finch, Tattletail, and Donut County, it’s clear that there’s no way to describe his work other than eclectic and forward-thinking, and with our recent invitation to see him personally present Neon White to journalists, it’s clear that the game is set to be another big hit with a game that’s as exciting and refreshing as it is fast and flashy.

rune factory 5 english localization interview

Rune Factory 5 has technically been around for a year, but only in Japan. But just this week, the game made its debut in North America and Europe thanks to the localization efforts of XSEED.

John Wheeler, Lori Snyder, and Katherine Sargent are some of the key people behind Rune Factory 5’s English version as they contributed to the project as the localization manager, assistant localization manager, and localization editor respectively. Recently, we were able to catch up with them to talk more about their work. You can read our full discussion below for insight into the localization of Rune Factory 5.

EGGLIA Rebirth interview

Shinichi Kameoka has had a pretty distinguished career. One of his most notable achievements was Mother 3, of which he worked on the game as a producer. He was also a system designer, character designer, and scenario writer for the original Mana series, including Secret of Mana and SaGa Frontier.

Kameoka’s studio Brownies just put out a new title on Switch in the form of EGGLIA Rebirth. We were recently given the chance to speak with him about releasing the game on Nintendo’s console as well as a few other topics.

You can check out our full discussion below. 


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