[Interview] YoYo Games on the ease of porting GameMaker Studio 2 projects to Switch, more titles to come soon
Posted on 2 weeks ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments | 0 Likes
Earlier this year, GameMaker Studio 2 was announced for Switch. The news was significant as it paves the way for even more developers to bring their titles to the system.
Following the recent news about GameMaker Studio 2 entering open beta on Switch, we caught up with YoYo Games general manager James Cox to learn more about the origins of supporting Nintendo’s console, how easy it is to port games, what lies ahead for the future, and more. You can read our full interview below.
[Interview] Blade Strangers director teases Story Mode, talks making an accessible but deep fighter, more
Posted on 4 months ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments | 0 Likes
At E3 last year, a surprising crossover fighter was announced for Switch. Studio Saizensen is working together with Nicalis on Blade Strangers, a game that features characters from Cave Story, Code of Princess, Sayonara Umihara Kawase, and more.
We recently had a chance to speak with director Toshinobu Kondo to learn more about Blade Strangers. Kondo talked with us about topics such as the game’s Story Mode, trying to create an accessible but deep fighter, and more. We also asked about keeping online lag to a minimum and making use of Switch’s features.
Our full discussion with Toshinobu Kondo can be found below.
The Messenger dev discusses taking game beyond Ninja Gaiden influences
Posted on 5 months ago by Tyler(@tylerlelliott) in Interviews, Switch eShop | 0 comments | 0 Likes
Announced during the Nindies Showcase Spring 2018, The Messenger is a 2D action game influenced by classic Ninja Gaiden titles coming to the Switch. In an interview with GamesBeat, Martin Brouard–cofounder of the game’s developer, Sabotage–shares how the team is advancing the game beyond its surface level Ninja Gaiden inspirations:
[Interview] Owlboy dev on the game’s 10-year creation, Switch, and what’s next for D-Pad Studio
Posted on 6 months ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments | 0 Likes
After ten years in development, Owlboy finally launched in 2016. D-Pad Studio then decided to bring the game to consoles, including Switch – with the eShop release taking place just last month.
To celebrate Owlboy’s launch on Switch, we caught up with creator and artist Simon Stafsnes Andersen in hopes of learning more about the project. Andersen spoke about the long process of making the title and how it changed during development, bringing it to Switch, Owlboy’s future, and what lies ahead for D-Pad Studio. Our full interview can be read below.
[Interview] SNK Heroines devs talk Switch, game modes, and more
Posted on 7 months ago by Brian(@NE_Brian) in Interviews | 0 comments | 0 Likes
As part of a new collaboration with NIS America, a brand new fighting game from SNK is coming to Switch. SNK Heroines: Tag Team Frenzy is launching on Nintendo’s console this summer.
Recently, producer Yasuyuki Oda and director Kaito Soranaka were kind enough to field some questions about the game from Nintendo Everything. The two developers spoke about Switch, confirmed different game modes that will be present, and more.
You can read our full interview with Oda and Soranaka below.
[Interview] Gear.Club Unlimited dev on bringing the game to Switch, lack of online multiplayer, future plans
Posted on 7 months ago by Brian(@NE_Brian) in Interviews, News, Switch | 15 Comments | 0 Likes
It was just a couple of months ago that Gear.Club Unlimited made its way to Switch. Recently, we spoke with developer Eden Games to learn more about the process of bringing the racer to Nintendo’s console.
As for why Gear.Club Unlimited made sense on Switch in the first place, Eden Games explained:
BlazBlue: Cross Tag Battle director lets loose a few details
Posted on 8 months ago by Joshua in Interviews, News, Switch | 7 Comments | 0 Likes
Toshimichi Mori, the current director of Blazblue: Cross Tag Battle had a few words to say in a very short interview.
First, he addressed a gap he was trying to close between eastern and western players. He stated that the game would be for home use only (no arcade release) because he didn’t want Japanese players to have an edge.
He also mentioned something about pricing: The game is being released at a price lower than normal, with half of the character roster as optional paid DLC to make up for it. Not to worry too much, however: He also says that purchasing all DLC is not set to surpass the price of the base game.
Hand of Fate 2 developer “investigating” Switch port
Posted on 10 months ago by Joshua in Interviews, Switch | 3 Comments | 0 Likes
Hand of Fate 2 is a possibility for Switch. Developer Defiant Development is looking into it at least. In an interview about Hand of Fate 2, communications manager Lee May said, “it’s definitely something we’re investigating.”
May’s full words:
“Definitely a possibility, but we’re not promising anything yet. The Switch is very popular around the studio and we recognize that the mobile format is a lovely fit for Hand of Fate’s gameplay. We don’t have anything to announce on the platform at the moment, but it’s definitely something we’re investigating. There are a ton of fantastic indies on the Switch right now, and we’d love to join them.”
If Hand of Fate 2 were to make it to Switch, it would be yet another well-loved indie series on the platform.
Super Mario Odyssey director and producer talk going deeper into Mario and Peach’s relationship, deciding on environments, more
Posted on 11 months ago by Tyler(@tylerlelliott) in General Nintendo, Interviews, News, Switch | 24 Comments | 0 Likes
In a recent interview, GQ sat down with Super Mario Odyssey director Kenta Motokura and producer Yoshiaki Koizumi in preparation for the launch of the upcoming Mario title. Motokura and Koizumi discuss deciding on new environments, creating Cappy, delving into Mario and Peach’s relationship, and maintaining Mario’s longevity as a character and franchise.
We’ve rounded up the notable quotes below. You can read the interview in full here.
[Interview] Poi dev on moving from Wii U to Switch, going up against Mario Odyssey, and more
Posted on 11 months ago by Brian(@NE_Brian) in Interviews, Switch | 48 Comments | 0 Likes
Switch has a major game landing this week in Super Mario Odyssey. It’s not the only 3D platformer heading to the console, however. Tomorrow, Poi is coming to Switch after initially missing out on Wii U.
We spoke with developer PolyKid just ahead of the launch to learn more about Poi. The studio chatted with us about the game itself, making the move from Wii U to Switch, and having to go up against Super Mario Odyssey in the same week.
Here’s our full discussion: