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Interviews

Suikoden came to be thanks to the ideas from Yoshitaka Murayama. He acted as director, producer, and writer on the series’ initial releases, but he also worked on later entries as well. Murayama ended up leaving Konami around two decades ago, but he’s not opposed to revisiting the series.

Speaking with Nintendo Everything, Murayama mentioned that the new JRPG Eiyuden Chronicle is his current focus and the fact that he’s in complete control of the IP is certainly a plus. At the same time, he would be “more than happy to work on another Suikoden game if the chance presented itself in the future.”

Murayama’s full words:

Sakuna: Of Rice and Ruin was a long journey to completion for Edelweiss. After five years in development, the game finally released in November. It’s out now on Switch and other platforms.

Director Nal and CG artist Koichi were kind enough to take some time to speak with us as part of a new interview about the game. We were able to learn more about Sakuna’s origins, including Nal’s desire to create an action RPG going back to his days as a student. Other discussion topics included other games that inspired the project, working with Switch, and even how much rice was consumed during development.

You can read up on our full interview for Sakuna: Of Rice and Ruin below. 

No one could have predicted a couple of years ago that both Ori games would end up on Switch, yet that’s exactly what happened. Moon Studios managed to bring Ori and the Blind Forest over in September 2019. It was followed a year later by the sequel, Ori and the Will of the Wisps.

Moon Studios co-founder Gennadiy Korol and lead artist Daniel van Leeuwen recently spoke with Nintendo Everything about the challenging task of bringing Ori and the Will of the Wisps to Switch. We also got to speak with Jon M. Gibson and Amanda White from iam8bit – the game’s publisher – who spoke discussed the special physical release, Switch sales and reception, and more.

Here’s our full discussion:

Panic Button has helped bring a slew of different titles to Switch, but the studio just wrapped up what it says was the team’s most difficult port yet. Doom Eternal is finally coming to Switch, though it certainly wasn’t an easy task to get the game running.

Senior producer Cody Nicewarner and lead engineer Travis Archer at Panic Button recently chatted with Nintendo Everything about the Switch version of Doom Eternal. As part of that, we were able to learn more about the challenges involved during development. Nicewarner and Archer also commented on the Switch version’s frame rate / resolution, plans for DLC, and more.

Here’s our full discussion: 

After many years without a new game, Drawn to Life is returning next week with its latest entry, Two Realms. 505 Games now has the franchise rights, and teamed up with Digital Continue to make the new project happen. A number of staffers who worked on previous Drawn to Life games are returning, so it’s looking like it’s in safe hands.

To learn more about Drawn to Life: Two Realms, Nintendo Everything recently spoke with Digital Continue founder Joseph Tringali. Tringali spoke about how the new game to be, reworking the experience for devices that don’t feature a stylus, the story, and what could lie ahead for the franchise’s future.

Here’s our full discussion:

The Drawn to Life franchise received a number of games during the Wii and DS days, but it’s been largely dormant over the past few years. Now, however, 505 Games and Digital Continue are bringing the IP back with a brand new entry titled Two Realms.

Digital Continue founder Joseph Tringali, who has served as an executive producer on the previous Drawn to Life games, recently spoke with us about the new title for Switch and the series in general. We asked about the possibility of past entries appearing on Nintendo’s current console, to which he said that’s something he’d be interested in. Fans should also be happy to hear that Tringali hopes to create a bigger sequel one day if Two Realms turns out to be a success.

Tringali told Nintendo Everything:

It’s been six years since we last caught up with Adam Howden, the voice of Shulk. A lot has happened with the Xenoblade series since then – including a new version of the very original Wii game for Switch.

We felt that with Xenoblade Chronicles: Definitive Edition having released earlier in the year, now would be a great time to catch up with Howden once again. It’s a particularly good time since Howden contributed to the game in a big way. Xenoblade Chronicles: Definitive Edition features a brand new epilogue, Future Connected, focused on Melia and Shulk.

You can read our full interview below. Note that the discussion contains some spoiler-related information pertaining to the series, but we’ve labeled that part at the very end and separated it from the rest of the interview.

The Atelier series doesn’t typically see direct sequels, but that’s exactly the direction Koei Tecmo and Gust decided to take with Atelier Ryza 2. Following the first game’s massive success, the sequel arrives this December in Japan and late January 2021 in the west.

Nintendo Everything recently had the opportunity to speak with Gust brand manager and Atelier Ryza series producer Junzo Hosoi. We chatted about what’s new with the battle system, the game’s characters (including their designs), and more. Also, for more general topics, Hosoi talked about Switch, addressed the possibility of Atelier remakes, and shared a few thoughts about the franchise’s future.

Our discussion can be read in full below.

Frontier has supported Switch in a big way to close out 2020. Aside from bringing back a classic with RollerCoaster Tycoon 3: Complete Edition, there’s also Jurassic World Evolution: Complete Edition. The former game is already available with the latter one to follow in November.

Recently, Frontier answered a number of questions about both of its new Switch releases. Director Rich Newbold spoke with us about Jurassic World Evolution: Complete Editions while director of publishing Zac Antonaci shared more about RollerCoaster Tycoon 3: Complete Edition.

Here’s our full discussion:

Following its launch last year, the adventure game A Short Hike released on Switch. Nintendo Everything spoke with Adam Robinson-Yu to discuss the project’s creation and more.

As part of our talk, Robinson-Yu addressed a number of topics, including how A Short Hike came to be, other games he was inspired by (which included Zelda: Breath of the Wild), the distinct art style, and whether or not a sequel could happen down the road. We also talked about the new Switch version and potential support for the console going forward.

Here’s our full discussion: