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General Nintendo

Miyamoto on whether he thinks about his legacy and the things he’s done before when making new games…

“I don’t really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that. The important thing for us is to make sure that we’re having fun in our job.

So I really try to focus on, again, not only myself enjoying what I’m doing, but looking at my staff, and making sure that they’re having fun in their jobs as well.

Especially when you’re working on a series, there are times when you’re doing some repetitions, some work that maybe you’ve done before. You really want to make sure that the people working on it are approaching the project in a way that they’re not getting bored or frustrated, and that they’re thinking of new things and new twists and new appeals. That’s something we look at as well.”


No, no… This project is anything but official! Still, it’s a pretty neat concept. A fan is completely remaking Super Mario Bros. 3, but with New Super Mario Bros.’s engine. It looks like quite a bit of fun!


This information comes from Shigeru Miyamoto…

“Well, I look back and play some of these games and there are a lot of places where, to be honest, I’m a little embarrassed. I look at Super Mario 3, and was like, ‘This was it?! This is what we thought was good enough?’ That being said, I do have new understandings of that work. The balance in that game is what it needed to be at that time. It really was. And so, even seeing all the limitations, I’m very happy with what we created and I wouldn’t change it.

It seems as though Miyamoto would have liked to add a bit more to Super Mario Bros. 3. Personally, I’m quite happy with the end result! I have a feeling a lot of you guys feel the same way.

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Even though Donkey Kong is still a pretty important Nintendo character today, his success pales in comparison to Mario’s fame. Yet, we can’t forget that Donkey Kong was very popular back in the day. Eventually, Shigeru Miyamoto chose to focus on the Italian plumber rather than the lovable ape. According to Miyamoto, this decision was made because he felt Donkey Kong was too big and also due to the fact that Nintendo wanted Mario to appear in additional titles.

“Well, the first reason is that Donkey Kong is just too darn big. And because he’s so big, we actually created Donkey Kong Junior to try to come up with the same sort of character, but in a smaller, more manageable size. And as we were looking at an 8-bit size, Mario became a much easier character to use. So that’s the first reason. My original goal was that I really wanted to use Mario in a lot of different games. So, for example, in the original Punch-Out! you’ll see Mario and Donkey Kong in the audience. You’ll see Mario is the referee in Tennis [a 1984 Nintendo Entertainment System game]. And then it became taking Mario and Luigi both and putting them in different situations in various games, and was the direction that I decided to take.”

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Some of you may have seen Chris Bringhurst’s original picture with 100 video game characters. Recently though, he made a new image with 200 characters (see below). Chris explained to PixiGeek how the original idea started:

“Well, I work at a call center that has some pretty long stretches of nothing, and I get bored pretty easily. I had thought before how cool it would be if Master Chief and the Halo franchise were given the Mega Man treatment. So I took about two days – yes, that long – and tried to create the best Master Chief Mega Man sprite I could in between calls at work. People liked it and asked me to do others, so I tinkered with Mortal Kombat a little, then Nathan Drake from Uncharted, and I realized that there were literally hundreds of characters in the video game universe who might really work with that retro look that we all love. Two months later, here I am.”

Chris says that he takes requests, so if you’d like to see a video game character reimagined as a Mega Man sprite, make sure to let him know!.


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In honor of the upcoming Nov. 21 launch of Donkey Kong Country™ Returns for the Wii™ console, Nintendo has filed a request with the U.S. Patent and Trademark Office to trademark the pop-culture phrase “It’s on like Donkey Kong.” For those unfamiliar with the term, “It’s on like Donkey Kong” is an old, popular Nintendo phrase that has a number of possible interpretations depending on how it’s used. In addition to Nintendo’s use, it has been used in popular music, television and film over the years, pointing to Donkey Kong’s status as an enduring pop-culture icon and video game superstar.

Donkey Kong™ is one of the oldest and most recognizable video game characters. He has been a pop-culture icon since the launch of his 1981 self-titled arcade game. Donkey Kong again rose to prominence in the 1994 Super NES™ game Donkey Kong Country. His new game, Donkey Kong Country Returns, marks his triumphant return in a new side-scrolling adventure with new challenges amid a beautiful setting. The game features the first simultaneous cooperative game-play mode for the series, with one player controlling Donkey Kong and the other controlling his agile pal, Diddy Kong™.

On Nov. 21, It’s on like Donkey Kong™!

For more information about Donkey Kong Country Returns, visit http://donkeykong.nintendo.com/.

Source: Nintendo PR


Miyamoto on how Mario become a character…

“If you look at the technology we have now we obviously have a bigger screen and there is a lot more space and you can do a lot more detailed artwork. But if you go back to (1981’s) Donkey Kong, it was a 16-by-16 (inch) screen area. The character I came up with to fit that best was this small little guy with a big nose and a mustache, the characteristics that would stand out in that medium. We created the game design first and then we put the characters in to fit that. With Donkey Kong, we have this gorilla who grabs this gal and runs away with her and you have to go chase the gorilla down to save the lady. And the game’s stage was a construction site, so we made him into basically a carpenter. …. With (1983’s) Mario Bros., we brought in Luigi and a lot of the game was played underground so we made him to fit that setting and, we decided he could be a plumber. The scenario dictates his role.”

Miyamoto on whether or not Mario has a hat because it was difficult to draw hair…

“The technology of the time really dictated how we did character design. If I gave Mario a lot of hair you have to animate it or it doesn’t look right. By giving him a hat we didn’t have to worry about that. We also didn’t have to draw his eyebrows, his forehead or any of these other things. It was just a really useful tool to help us emphasize what we were trying to do on this small screen.”


Over the past several weeks, we’ve been discovering all sorts of facts about Mario. Shigeru Miyamoto recently shared an additional nugget regarding the plumber’s origins at the Nintendo World Store event for Super Mario Bros.’s 25th anniversary. Have you ever wondered why Mario is Italian? Well, according to Miyamoto, the idea came from his interest in foreign comics, as well as the fact that Mario Bros. was set underground.

“As a kid, I was a big comic fan and I liked foreign comics as well. So I drew some characters that had more western type features with a little bigger noses and what not. Now with Mario, I think with Mario Bros. we had a setting of course that was underground, so I just decided Mario is a plumber. Let’s put him in New York and he can be Italian. There was really no other deep thought other than that.”

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