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General Nintendo

“This is my personal thinking, but when the model’s price-tag drops over time, manufacturers are telling consumers it’s better to wait, and I’ve always thought that was a mistake.” – Satoru Iwata

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Since the release of the DS in 2004, Nintendo has attracted new gamers remarkably well with casual games. A ton of people have began to play video games, something which was never thought to be possible. Even with grandmas playing video games, Nintendo’s David Yarnton feels as though the company’s job is still not complete.

“We really have only scratched the surface in terms of the number of potential users still out there. As long as there are still people who do not play video games, then we still have a lot of work to do…We’re doing all we can to ensure we get as much stock to as many stores and into the hands of as many people as possible this Christmas.”


Gamers know that Punch-Out and Sin and Punishment 2 are on the way. But does Nintendo have anything else up its sleeves? The answer seems to be yes if mysterious words from Nintendo software engineer Peter Watts are to be believed. Watts recently stated, “I am not allowed to specify the game titles we’re working on, as it is still confidential until it is revealed to the general media through the appropriate channels. There are two main titles being developed at the moment, which is all I will say.The projects we are working on at the moment can all be deemed as ‘hardcore’ really.” Kirby for Wii? The new Pikmin Miyamoto was referring to? Who knows, though as long as Nintendo has any say in the development of these two titles, we can be left assured that they will impress.


“Support has been excellent – more than you might expect from other companies that work in the games sector. Everything they tell us is very useful.” – James Brooksby, head of Kuju’s Doublesix studio

“Apple has been fantastic to work with. We have worked with other manufacturers that that won’t tell you anything.We’ve found that they don’t just like games but also toys and entertainment software – especially as a means to differentiate the product from others. The message I get is that they are quite happy to push for the little small developer as long as the little small developer is pushing out the quality games.” – Mark Ettle, Cobra Mobile’s CEO

I can’t speak for Nintendo, but I assume the situation with the iPhone is much different than it is for the Wii and DS. We’ve heard from developers that Nintendo’s support has been fantastic – notably High Voltage Software and the devs of World of Goo. So I suppose Nintendo isn’t exactly terrible when it comes to supporting other companies/developers.

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“Man, I want those games remade as much as everyone else. Also, Bonk. The special thing about Hudson is that we really do listen to what our fans want. We know there are a ton of fans out there demanding remakes or completely new versions of our more popular brands like Military Madness, Adventure Island, Bonk, and more. Like you said, you’ve already seen Star Soldier and Alien Crush brought back, and I’m sure we’ll see other series making the leap to current-gen soon enough.” – Peter Dassenko, Alien Crush Returns producer


APPLE CORPS LTD., MTV AND HARMONIX COME TOGETHER FOR UNPRECEDENTED DEAL

New York, NY – October 30, 2008 – The Beatles’ extraordinary music and phenomenal legacy is set to rock across the universe in the form of a video game through an exclusive partnership between Apple Corps Ltd., Harmonix and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA, VIA.B).

This partnership marks the first time that Apple Corps, along with EMI Music, Harrisongs Ltd, and Sony/ATV Music Publishing, has agreed to present The Beatles music in an interactive video game format. Published by MTV Games and developed by Harmonix, the world’s premier music video game company and creators of the best-selling Rock Band®, the game will be an unprecedented, experiential progression through and celebration of the music and artistry of The Beatles. The game was creatively conceived with input from Sir Paul McCartney and Ringo Starr, along with Yoko Ono Lennon and Olivia Harrison, and enjoys their full blessing. In addition, Giles Martin, co-producer of The Beatles innovative LOVE project, will provide his expertise and serve as Music Producer for this groundbreaking Beatles project.

“The project is a fun idea which broadens the appeal of The Beatles and their music. I like people having the opportunity to get to know the music from the inside out,” Sir Paul McCartney said.


Nintendo Co., Ltd., today announced in Japan consolidated first-half financial results for the six-month period between April and September 2008, highlighted by record high sales and profits, and increased shipments for the company’s popular Wii™ and Nintendo DS™ video game systems.

Because of the strength of the yen against the dollar and the euro, Nintendo revised its annual forecast for operational, recurring and net profits downward. However, the annual sales forecast of two trillion yen was left intact mainly because the company increased its shipment forecasts for Nintendo DS software (to 207 million from 197 million), Wii hardware (to 27.5 million from 26.5 million) and Wii software (to 200 million from 186 million).

Other highlights announced by Nintendo today include the following cumulative shipment figures from launch through the end of September 2008:


“Unfortunately, E for All will not be occurring in 2009, as our focus now turns to E3.” – IDG statement

This is sad news, though IDG is obviously placing a lot of effort into next year’s E3. If the changes made to E3 are positive, perhaps it might be worth it than E for All will not occur in 2009.

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“Nintendo cares a great deal about our core gaming fans who have enjoyed Nintendo products and games for many years, and we continue to develop with this consumer in mind. But what we’ve done, in the simplest terms, is to look at the video game market in a different way. Contrary to some of the feedback I’ve received from game enthusiast media, we have not shifted focus to the casual market, but, rather, have expanded our efforts to include them. Let’s focus the argument on home consoles and Wii. Already we have seen core Nintendo games like The Legend of Zelda: Twilight Princess, Metroid Prime 3, Super Smash Bros. Brawl, Super Mario Galaxy and Mario Kart Wii. And Wii is still less than two years old. Mr. Iwata announced at E3 that the Mario and Zelda teams are working on new games for Wii, and Mr. Miyamoto announced that he’s working on a new Pikmin game. Plus our WiiWare service adds interesting new games each week like World of Goo and Mega Man 9. Additionally, you are seeing core gaming content from key publishers on the Wii platform. Guitar Hero, Rock Band, Call of Duty are great examples. Lastly, we have recently talked about new games coming from Nintendo and 3rd party publishers that will further satisfy the gaming core…” – Denise Kaigler, NOA’s vice president of corporate affairs

I have to agree with Ms. Kaigler at this point. Since Nintendo’s October’s press conference, and even a bit prior to that, many promising projects were revealed. There’s much to look forward to on the horizon. This is only part of Ms. Kaigler’s response, though. You can check out the full statement here.


“There is much to be said about a convention of this magnitude returning to the entertainment capital of the world. The videogame industry is one of the few industries in the nation that continues to show signs of growth, and ESA’s three-year commitment to Los Angeles is a testament to our City’s formidable hospitality and technology sectors.” – Antonio Villaraigosa, mayor of Los Angeles

Obvious attempts are being made to restore E3 to a more respectable state, but let’s hope that we’ll see positive results!

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