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General Nintendo

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One fan has taken the liberty of placing Mario and his brother in a typical Las Vegas setting. Mario must be taking a day off from saving the Mushroom Kingdom, as he has a content grin on his face, a cigarette hanging out of his mouth, and has his chest hair exposed. Certainly not the clean-cut Mario we’re all accustomed to!

Come on, Mario! Get that thing under control!

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“We feel that games aren’t something to be used as educational tools and from that respect they wanted to create something that was fun to play that was exciting. As far as [we’re] concerned it’s not really a risk because [we’re] creating a fun game.”

It’s great to know that the developers of MadWorld are completely committed to the gaming experience. On the other hand, I do think games can be used for educational purposes if done correctly. Many people have caught on to the Brain Age (and brain games in general) craze, which is a good thing – Gaming needs all the support it can get!

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“I am working on Beyond Good & Evil 2. We have been in preproduction on the title for a year, and we’re currently doing market research. But for the moment, it’s in the early stages, and Ubisoft still hasn’t agreed to it. We want to be in continuity with the first game, with a big variety of levels, lots of emotion in the gameplay, and characters we care about. This time we are dealing with planet Hillys’ future, and the relationship with animals…” – Michel Ancel, Rayman/Beyond Good and Evil creator

Wow, I’m sure many people will be happy to hear this news – myself included. However, Ubisoft really needs to agree to publish this title for anything extremely positve to come out of this news. Oh, and bringing this to the Wii wouldn’t hurt…

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For the second year in a row, Nintendo will be the lead sponsor for London’s Handheld Learning Conference. Slated to take place on October 13-15, the conference (now in its fourth year) aims to demonstrate the capabilities of handheld devices and how they affect learning for people of all ages.

“We are proud to be supporting this important event once again and look forward to hearing from the some of the world’s leading thinkers in the field of learning,” said Darren Gorton, Business Development Director for Nintendo. “With over 70 million DS units in peoples hands we are genuinely interested in the positive impact that they can have for self-improvement and collaborative learning.”

Graham Brown-Martin, founder of Handheld Learning, said, “We are delighted to receive such confident support both from government agencies and industry alike. The provision of the Nintendo DS handheld is far from a gimmick as we are encouraging delegates to do the kind of things during the event that are often not allowed in classrooms throughout the world despite the power and possibilities of such devices”.

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“Casual games have become mainstream in the industry. It’s not just a Japanese phenomenon but also something that’s happening worldwide. There are new markets and possibilities opening up thanks to the trend, which is great. But on the other hand, we shouldn’t forget about the hardcore gamers whose lives are about videogames. The gamers who consider video games a subculture, and enjoy taking their time to sit down and play games that gives them energy and courage. I wanted to remind those gamers about the fun of video games. I know that we’re going against the trend, but we’ve been working hard for the past four years so that the fire [of non-casual games] won’t blow out.” – Hideo Kojima of the MGS series

In a sense, I can definitely see where Kojima is coming from. Developers are hopping on the casual bandwagon, knowing that their title will have a good chance at being successful regardless of the quality. However, there is room in the industry for casual games, and just because these titles are different than to the tastes of the core gamer, they should not be forgotten completely.

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Tomonobu Itagaki, the creator of Ninja Gaiden, specficially mentioned to Kotaku that he would be interested in something…

“…totally new, completely unrelated to anything I’ve done before. Not any part of any existing franchises. I think the Pacific theater of World War II is a interesting topic. I think it would be cool to work with an American developer and do a game based on the Pacific Theater.”

It is a bit sad to know that Itagaki wants to move on, but at least we’ll be able to see how he can approach an entirely new game/franchise.

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“There is a chance; we love all the games we work on. We don’t want to be pigeon-holed [into a genre], we want to be known for strong content…There’s a strong chance we’ll return to it, but there’s no announcements yet.” – Denis Dyack,Silicon Knights

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It hasn’t even been two years since the Wii was released in America, yet Game Informer believes we could see a new Nintendo console in 2010. Analysts, meanwhile, have thought the Wii could last up to seven years. Considering the enormous success of Nintendo’s console, releasing a new system in 2010 would not be the wisest move. Nintendo may have used up many of their franchises already, but there are still many opportunities Nintendo can take advantage of.

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As development on Metal Gear Solid 4 for the PlayStation 3 comes to a close, Hideo Kojima, the head honcho of the Metal Gear Solid series, has offered some insight into the future. At the ceremony for MGS4’s completion, Kojima candidly admitted that a title is in development for the hardcore gamer. Details about the game were not discussed. However, given Kojima’s credibility in the gaming industry, it would not be difficult to assume that his newest game will be fantastic.

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Recently, a discovery was made on the Nintendo Channel that when one was redirected to a “purchase” page, most stores that sell video games, such as Best Buy and Circuit City were listed as retailers. GameStop, on the other hand, was not. This no longer seems to be an issue, as GameStop is listed along with numerous other stores. Nintendo doesn’t hate you after all, GameStop!

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