Ketzal’s Corridors launch trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Miyamoto still interested in returning to Link to the Past, F-Zero Wii U possible
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Zelda creator Shigeru Miyamoto has once again expressed interest in returning to A Link to the Past.
You may remember that, last year, Miyamoto discussed the possibility of bringing back the game in 3D. This time around he’s said that he would “be even more interested in creating something new maybe based on, or starting from, A Link To The Past.”
Miyamoto told EDGE:
“I think the answer would be the same if we’re talking about just porting, but I think I’d be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it’s important to bring some really new software.”
Miyamoto was the producer when A Link to the Past was created back in 1991 and left a huge imprint on the title. That probably wouldn’t be the case again if Nintendo returned to the game. As such, Miyamoto would have to find the best director suited for the job:
“To be very honest and open, it really depends on the directors that have time at the moment as well. Some directors, I can give them the title and I know they will do something great with it.
“Other directors I’m not so 100 per cent confident [in], so they’re the ones I’d rather take a more remake approach to the title. It really depends on that as well.”
Miyamoto mentioned one director who he has great respect for: Koichi Kawamoto. Kawamoto has played a big role in the WarioWare series, made StreetPass Quest for the 3DS, and worked on The Legend of Zelda: Phantom Hourglass.
Regarding Kawamoto, Miyamoto said that he’s “a very strong figure [who] will play a very important role in the future.”
Last but not least, Miyamoto commented on the possibility of a new F-Zero game:
“I think at the time it was a really big surprise, a new thing, a product that made sense. I don’t see with current hardware how you could create a similar surprise.
“But maybe with future hardware, with Wii U coming up, maybe we could create something that does make sense, either as a smaller game, or a fully fledged title.”
Nintendo not attending Gamescom 2012
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo is cutting out its trip to Gamescom 2012. The company has attended the trade show on a yearly basis.
Fans are usually able to get their hands on Nintendo’s upcoming lineup at Gamescom. Without the company’s presence at the expo, Nintendo will instead set up “a number of sampling events” for Wii U, Wii, and 3DS experiences.
Nintendo commented on their status at Gamescom 2012 earlier today:
“Whilst Gamescom is a fantastic show, we have taken the decision not to attend this year’s event. We are planning a number of sampling events throughout Germany in which our fans will have the opportunity to play upcoming Nintendo 3DS, Wii and Wii U titles. Further details will be announced soon.”
Pachipara 3D: Ocean Story 2 story trailer
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Detective Conan: Prelude from the Past trailer
Posted on 12 years ago by Brian(@NE_Brian) in DS, Videos | 0 comments
Screenshots of this week’s Nintendo Downloads (4/12/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, Screenshots | 0 comments
Bomb Monkey screenshots/details blowout in next Nintendo Power
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Want to see the first screenshots of Renegade Kid’s next eShop title, Bomb Monkey? Then be sure to check out the May issue of Nintendo Power.
Jools Watsham told fans on Twitter a couple of days ago that the game will be featured in the magazine’s May issue.
He said:
“Full details on Bomb Monkey, including the first screenshots will be in the May issue of Nintendo Power. Exctie!”
Fire Emblem: Awakening soundtrack will soon be available on Club Nintendo Japan
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Club Nintendo Japan continues to demonstrate its superiority over its North American and European counterparts. The site’s latest reward has been unveiled today: a Fire Emblem: Awakening soundtrack. Members can pick up the prize starting next week.
20 songs from the game will be included on the CD. The disc contains 64 minutes of music in total.
Fans who register their copy of Awakening will be able to purchase the soundtrack for 250 points. This offer lasts until October 21. The CD costs 400 points under normal circumstances.
Thanks to 4Him for the tip.
Detective Conan: Prelude from the Past commercials
Posted on 12 years ago by Brian(@NE_Brian) in DS, Videos | 0 comments
Miyamoto enjoys Angry Birds, wishes he had come up with the idea
Posted on 12 years ago by Brian(@NE_Brian) in DS, General Nintendo, News | 0 comments
When Shigeru Miyamoto isn’t working on legendary Nintendo franchises like Mario and Zelda, he’s able to find some time to play the ultra-popular Rovio game, Angry Birds.
In a new interview, Miyamoto admitted that Angry Birds is one of the few titles he’s enjoyed on his smartphone. Miyamoto went as far as to say that he wish he’d created the idea.
He said:
“There aren’t many games that I’ve played recently that have been truly convincing to me. But that said, I have very much enjoyed Angry Birds, especially the way in which it combines traditional and new game elements in exciting ways. Angry Birds is a very simple idea but it’s one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
“I mean, obviously I want to be the one creating the most convincing, surprising game ideas.”
Miyamoto went on to discuss the ways in which Angry Birds impressed him. He praised the controls, but noted how they “would have been even better” had “the developer had created the game for Nintendo DS”.
“In particular the control scheme is excellent. When you analyze it, the controls are actually quite fuzzy in terms of the way that it works. It takes a little while to get used to the controls, I think, but once you’ve mastered them, you have a lot of precision. To make it the interface and controls work that well and intuitively… well, I think a lot of work went into getting that right.
“Obviously, if the developer had created the game for Nintendo DS the controls would have been even better, but what can you do?”