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This information comes from Sonic Colors producer Takashi Iizuka…

“We know there are sometimes opinions about control from core gamers, but we’re intending Sonic Colours to be played by children of probably between six and twelve years-old. So, with Sonic Colours we have aimed more to make a game that everyone can control and have fun in. So, it’s not really a game for the core gamers. If you take the rail grind, it’s something that’s fast, not difficult but is fun to do and looks great. It’s about making a game that’s right for the core audience of the game.”

Even if this is true, I don’t know why Iizuka would say something like that. Such comments could very easily alienate hardcore Sonic fans who have been interested in purchasing the game. With that said, I suppose a well-made Sonic gamed aimed at children is better than a low-quality release. That is, if Sonic Colors is actually decent!

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CSI: Fatal Conspiracy For Next Gen Platforms and CSI: Crime Scene Investigation™: Unsolved! for Nintendo DS™ to Debut in October

SAN FRANCISCO – August 12, 2010 – Today Ubisoft and CBS Consumer Products announced all-new video games based on one of the world’s top ten television brands CSI: Crime Scene Investigation. The game will be available in October 2010 for the Nintendo Wii™ system , the Microsoft Xbox 360® video game and entertainment system, Windows PC, and for the first time ever on the Sony Playstation® 3 computer entertainment system.

CSI: Fatal Conspiracy features five new connected cases written by the same writers from the television series CSI: Crime Scene Investigation. Players will experience an authentic crime-solving video game with real CSI characters, heart-pounding interrogations and enhanced graphics. A unique story structure that unveils the truth piece by piece brings a new level of suspense and intrigue to the top-selling franchise.


– Players Will Get Their Hands on Hot Titles from NAMCO BANDAI Games, D3Publisher and More this August 19th to 22nd in Cologne, Germany –

CERGY-PONTOISE, FRANCE – 11 August 2009 – NAMCO BANDAI Games gets ready to put its lovingly crafted games into the hands of the public with today’s unveiling of its games line up for GamesCom 2010 in Cologne, Germany from August 19th to 22nd. The NAMCO BANDAI Games stand located in Hall 8, Stand B 030 features a blistering selection of hotly anticipated titles which it can’t wait to let the biggest audience of gamers in the world loose on.

Titles available for hands-on play include breath-taking cinematic adventure ENSLAVEDTM: Odyssey to the West; ninja anime sensation NARUTOTM SHIPPUDEN: Ultimate Ninja STORM 2; the unstoppable Dragon Ball®: Raging BlastTM 2; original fantasy action adventure Majin and the Forsaken KingdomTM; D3Publisher’s Despicable Me: The Game based on the animated feature film; and PAC-MAN PartyTM which marks the triumphant return of the yellow gaming hero.


Sand. Sun. Sprouse brothers. The only way to make a day at the beach better is to play some Pokémon. Longtime Nintendo fans Dylan and Cole Sprouse of Disney Channel’s The Suite Life on Deck did just that when they filmed a new commercial for the Pokémon™ HeartGold Version and Pokémon SoulSilver Version games for the Nintendo DS™ family of systems. The commercial will begin airing on Aug. 16 on Cartoon Network, Disney XD, Nickelodeon and Nicktoons.

In this behind-the-scenes video, fans can get a look at Dylan and Cole’s day on the beach in Santa Monica, Calif., as they play the games, battle against each other and race to see who can rack up the most steps using the Pokéwalker™ accessory, a small pedometer-like device that lets players bring their favorite Pokémon with them wherever they go. By walking, players earn Watts, which are used within the Pokéwalker to encounter and catch wild Pokémon or search for hidden items that can then be transferred into the Pokémon HeartGold Version and Pokémon SoulSilver Version games.

Both Sprouse brothers have been big fans of the Pokémon series for years. “I think I like Pokémon HeartGold and Pokémon SoulSilver because we played the original Pokémon Gold and Pokémon Silver, so to play these games again is really nostalgic,” said Cole Sprouse.


CARS, FIREWORKS, CARDS AND SMOKING GUNS – PLUS PLENTY MORE ACTION-FILLED FUN!

Sparks are flying this week on the Wii Shop Channel and the Nintendo DSi Shop

Get ready for action with Drift Street International for Nintendo DSiWare. Speed around the city streets of the world in daring drag races, or explore the wondrous world of Disney at night launching your own rockets over different Disney kingdoms with Disney Fireworks.

There’s yet more action-packed excitement on the Wii with Wild GunsTM for Virtual Console and HoopWorldTM: BasketBrawl on WiiWare. Shoot your way past robots and outlaws in an explosive 2-player co-op mode, or challenge friends to arcade-style basketball games set in mysterious ancient ruins.


Solarobo details

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments

– Main character, Red, is one of the dog type
– Red can shed his fur and make himself look almost like a human
– Red’s ability to transform is called “Trans”
– Unlock the ability midway through the game
– Increased attack, movement, defensive strength when you transform
– Won’t get a scratch from a weak attack
– Can use the ability when riding his Dahak-AZ103 mech as well
– “Trans Up” when you’re on the mech
– You’ll transform into a humanish shape with massive claws
– Red asked to acquire an important file that has been stolen
– Red boards the Hindenburg air ship, finds a mysterious medallion-shaped item
– Giant creature Laress shows up next to the ship and sends it into flames
– Laress is 5km in height
– Red encounters a mysterious cat person Elle as he escapes

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This information comes from Okamiden producer Motohide Eshiro…

“As a producer, my concern is what type of experience the players have when playing the game. I don’t want them to feel stressed out; it should be a smooth play experience. So one of the things I thought when we began bringing the game to Nintendo DS is that we had to make sure the camera was right. The original had a poorly-received, fully roaming camera, so on the DS it’s going to be more of a guided experience, the camera is more on a ‘rail,’ though after discussion with Masushita you can move it around a little bit.”

In Okami, players could essentially move the camera in any direction they please, though it wasn’t entirely clear what sort of freedom would be provided in Okamiden. A number of fixed camera angels have been shown in the trailers that have been released up to this point. Based on what Eshiro said, though, you will be able to move it around somewhat.

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