Miyamoto hasn’t lost his passion for traditional titles
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
“Before the launch of the Wii hardware, we at Nintendo had already come up with the idea that the Wii is the machine that’s going to be hooked up with the television set in the living room of the household. And so then the family members become the basis for us to think about how we’d like to develop the hardware and software for Wii. And that is why I’ve made software like Wii Music, Wii Sports, Wii Fit and other assorted titles. Having said that, I’ve never lost my passion for making games which are enjoyed by the more traditional gamer. An example is the introduction of Super Mario Galaxy 2.” – Shigeru Miyamoto
I definitely agree with Miyamoto that Super Mario Galaxy 2 is a great example of what he mentioned. Not only is the game very challenging for core gamers, but it also has the ability to assist newcomers to 3D Mario. Even though Miyamoto will continue to work on casual titles in the future, you can also expect that he’ll create a bunch of experiences for the hardcore demographic.
Updates to the Nintendo Channel
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Videos
Nintendo Week 5/10
Picross 3D TV Spot
Pokemon HeartGold and SoulSilver Remembering Pokemon Gold and Silver Versions #3
Iron Man 2: The Video Game Info Video – Wii/DS
Green Day: Rock Band Info Video
Phoenix Wright: Ace Attorney Life Style Movie
Rage of the Gladiator Trailer – Boss: Ixthid the Beholder
Chess Challenge! Info Video
Earthworm Jim Info Video
Demos
Picross 3D
America’s Test Kitchen Pots de Creme Demo
America’s Test Kitchen Roasted Red Potatoes Demo
Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS – Cheerleading Demo
Sonic & Sega All-Stars Racing DS
Deca Sports DS – Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Disney the Princess and the Frog
James Cameron’s Avatar: The Game
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion
Nintendo Voice Chat podcast summary
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 4 Comments
Warning: There may be a few notes after the break for Super Mario Galaxy 2 that some may consider spoilers.
Wii Party
– Announced last week
– Part of the “Wii” series
– Craig doesn’t think it’s the next generation of Mario Party
– Peer says Mario Party skews a little younger
– Wii Party instead looks like an expanded audience game
– Nintendo of America not announcing anything
– Will almost certainly be at E3
– Nintendo probably won’t make their conference mainly about this game
– Don’t know when it’s coming out
Photo Dojo
– Released today in North America
– Nintendo giving it away for the first month
– Have to play on the same system for 1 on 1 fighting
– It’s a fun toy
– Worth it when it starts costing money as well
Hero of Sparta screenshots
Posted on 14 years ago by Brian(@NE_Brian) in DS, Screenshots | 0 comments
Iwata: Wii not near the end of its life cycle, 3DS formal name not too far away, more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 1 Comment
Here are another round of comments from Iwata, who was responding to questions at the Q&A session of Nintendo’s investors briefing last week…
Iwata on whether there will be a jump in development costs in moving from 2D to 3D…
“If a game is originally made as a true 3D space, you make the 3D image by drawing two lines, one matching the left eye and one matching the right eye, so converting a game that already takes place in a 3D world into 3D is not all that difficult. If you try to make something that’s not in a 3D world into 3D, you’ll probably have some cost. However, I don’t really feel that there’s any substance to that. Naturally, you won’t make a game interesting by just making the visuals 3D. It’s when you offer an interactive experience in the 3D visuals as part of a set with something that is interesting that you first have value as entertainment. Regarding this, there’s still no foundation, and it’s an area that requires trial and error. It is that trial and error alone that could see an increase in development cost. However, the trial and error is there for any development where you try to make new entertainment experiences, and not just 3D.”
Iwata on whether there will be surprises at E3 other than the 3DS…
“I can’t say if there will or will not be surprises. If, for example, I said, ‘there will be a surprise,’ there wouldn’t be any meaning, as everyone would be disappointed because of anticipation being exceedingly high.”
Iwata responding to 3DS rumors…
“When we made the 3DS, we wanted to make it into a platform that would attract a wide variety of things, from high end games to extremely casual games.”
Iwata on decreasing Wii sales…
“The target of 18 million units that we gave for this term is itself a high target when you consider that four years have passed since the system’s release. If, in the games that we release this year, one were to make it big — explode like we hadn’t expected, it is, of course, possible that we’d exceed last year. However, making announcements of earnings forecasts on the basis of the assumption of such an explosion would be irresponsible for the management of a public company.”
Iwata on the possibility of Nintendo limiting Wii resources in favor of the Wii’s successor…
“We are in no way thinking the Wii is near the end of its platform cycle so we will limit our investments.”
Iwata on the 3DS’ real name…
“We’ve said that it will be released during this term, so the announcement of the formal name will not be too far off.”
Iwata also commented on software prices/space for the 3DS. Nintendo’s President stated that prices are determined by third-parties and details can only be provided over time.
Additionally, Iwata provided an explanation as to why the 3DS was announced before E3. Apparently Nintendo is interested in having other companies showcase their software for the system at the event. Because of this, other developers outside of Nintendo would become aware of the portable’s significant features. Before information was released to the public and speculation ran wild, Nintendo revealed the 3DS.
Last but not least, Iwata noted that is is possible that consumers will be hesitant to purchase a DS as a result of the 3DS announcement, especially in North America. However, he does not believe it will have a huge impact because the current DS buyers are not similar to people who immediately go out to purchase a system like the 3DS.
Nintendo Power review scores
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Prince of Persia: The Forgotten Sands – 8.0
Trauma Team – 8.0
Sam & Max: Beyond Time and Space – 8.0
Picross 3D – 7.5
Dementium II – 8.0
Pirates Plundarrr – 4.0
All Star Karate – 7.0
Attack of the Movies 3D – 4.0
Thanks to Thomas N for the tip!
Iwata on Wii successor, social gaming, 3DS
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 1 Comment
The following information comes from the Q&A session of Nintendo’s investors briefing last week.
Iwata on the Wii’s successor…
“As soon as a new system is complete — from the very moment it is complete — we’re thinking about the plan for the next game machine. We believe there’s still more we can do with the Wii.”
Iwata on social gaming…
“If you ask why we make game consoles, it’s because we believe that ‘offering experiences that cannot be done on other devices’ is our life line. With that meaning, offering software for a multi purpose multimedia device is, for us, an area of work that we have least interest in.” And driving the point across further, he said, “If we were to stop and do nothing, the current game system framework would probably become antiquated, but because we continue to offer new things, we don’t feel at all that this will happen. We’ve not once thought things like ‘we’ll be behind the times, so we should enter social games.'”
Iwata on health concerns for the 3DS/turning 3D on and off…
“This isn’t limited to just kids, but we’re aware one in some tens of people, including adults, have difficulty with three dimensional visuals. So, while the 3D image is a special feature of the 3DS, we won’t force the player to use the 3D functionality. By making it so that the player can at all times play with [the 3D feature] off, we believe we can comply with those who have difficulty with the 3D view or those who are worried about their childs’ eyes.
Iwata on the 3DS’ target audience…
“I see no foundation for that statement (3DS targets core gamers). We definitely do not feel that 3D targets heavy users. However, we have a feeling that, until you’ve seen something that makes you say ‘Of course, when used like that, it’s clearly a 3D game that anyone can play,’ you can’t be convinced, so we hope that you’ll make the decision in the future when you’ve seen something solid.”
Glowtacular! WarioWare D.I.Y.: Big Name Games footage
Posted on 14 years ago by Brian(@NE_Brian) in DS, Videos | 0 comments
Chess Challenge! released on both WiiWare and DSiWare
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Chess Challenge! released on both WiiWare and DSiWare – Play at home or on-the-go
GORMLEY, Ontario, Canada – May 10, 2010 – Digital Leisure Inc. a leading developer and publisher of interactive video-based titles and console games, announced today the launch of Chess Challenge!, designed exclusively for Nintendo’s WiiWare™ and DSiWare™ game services.
Now you can play fully Wi-Fi enabled Chess on your Wii™ or use Nintendo DS™’s wireless play on your Nintendo DSi™!