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“Interestingly, I actually spend far more time playing Wii with my four year-old boy than I do with any other game console. So I’m definitely sympathetic to the platform. But “Rage” is not a viable option on the Wii because of the technology. We’ve been pitched and talked about a project to do a title that would fit well on the Wii, and it’s actually related to an iPhone title that we’re doing. But that’s still kind of up in the air as to what other developer we would partner with on there. I’d like to do something there, because I love a lot of what Nintendo has done with the Wii and the DS, but it’s just out of sync with the developments that are currently going on at id…it would have to be a completely different game[new IP]. We would use one of our existing IPs where we have a little bit of leverage. It’s not something that really any of our titles, that are under development currently would be appropriate for.” – id Software’s John Carmack

Mr. Carmack has worked on Wolfenstein 3D, Doom, Quake, and much more. Personally, I’d love to see some of his work on the Wii and DS.

Source


Glendale, CA – February 24 2009 – Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, in conjunction with AQ Interactive invite gamers around the world to “Awaken the Power Within” as Blue Dragon Plus for Nintendo DS™ breathes fire in stores nationwide – today.

Directed by Hironobu Sakaguchi, with character designs by Akira Toriyama, and a soundtrack by Nobuo Uematsu, the story of Blue Dragon centers on a young boy named Shu and several of his friends who possess the ability to control phantom shadows that mirror the actions of their masters. In Blue Dragon Plus, one year has passed since Shu and his companions defeated the tyrannical remnant of the Ancients, Nene. In the midst of the battle, the world split in two and now consists of a myriad of “cubes” that exploded from its depths. King Jibral notices a mysterious cube in the distance suddenly start to move violently, and from it he sees the Shadow of a Balaur, a three-headed dragon, emerge. The enormous and sinister Shadow is just the beginning of the new turmoil and devastation to come.


7th Dragon video

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments

[flashvideo file=http://www.nintendoeverything.com/wp-content/uploads/2009/02/7th_dragon_vid.flv /]


A Witch’s Tale info

Posted on 15 years ago by (@NE_Brian) in DS, News | 0 comments

– Combat system is the Revolver Icon System
– Drag + drop icons that represent spells, physical attacks, items, fleeing
– Stylus will be important in selecting spells – further details to be revealed later

Source


– Three new point-and-click episodes
– One allows you to play as three characters with different perspectives
– All other episodes from Detective Chronicles going to be made available as well
– Older cases have been re-translated
– Can unlock comics and other bonus content

“The original release of Jake Hunter was more of a straight translation, which left it sounding a little flat. In the localization of Memories of the Past, we’ve made an effort to imbue Jake and company with a little more personality and flavor. We’ve taken the idea of an atmospheric noir detective story and run with it as best we can.” – Memories of the Past editor Ben Bateman


The Inspiration Behind Nintendo DSi Development
Speaker: Masato Kuwahara (Project Leader, Nintendo DSi Hardware Group)
Date/Time: TBD
Track: Game Design
Format: 60-minute Lecture
Experience Level: All

Session Description
The Nintendo DSi system is the third version of the Nintendo DS hardware, and allows consumers to personalize their DS. Among other things, it features an internal flash memory to which software can be downloaded through the online Nintendo DSi Shop, and photos and audio files can be saved using the built-in applications.

Nintendo DSi creates a unique and exciting relationship between consumers and the system by allowing them to personalize and play with visual and audio data. A personal library of games and other applications are stored right on the unit.

Masato Kuwahara has played a central role in designing the Nintendo DSi hardware. In this session he will explain how the company came to develop the system with all these new features and what kind of new software development opportunities the team had in mind. He hopes the features and promise of Nintendo DSi will serve as inspiration for developers everywhere.

I’m sure there will be some interesting things said during this presentation. Perhaps some DSiWare titles will be confirmed, or maybe there will be some other tidbits that will be shared.

Source 1, Source 2


Videos

Nintendo DSi Info Video
Fire Emblem: Shadow Dragon Info Video
Pokemon Platinum Info Video
Super Smash Bros. Brawl – Tutorial 2
Sonic and the Black Knight Percival Video
We Ski & Snowboard Info Video
Puzzle Quest: Galactrix Info Video
Commodore 64 Launches on Virtual Console
Onslaught Info Video
Tetris Party Tournament 3 Video
Dead Space Extraction Teaser Video
MadWorld Sports Video 1
House of the Dead: Overkill Launch Video
Deadly Creatures Developer’s Voice 3
Imagine Ice Champions Info Video
Peggle Dual Shot Info Video
Digest Video

Demos (Expire 3/1)

Personal Trainer: Cooking Mac & Cheese Demo
MLB 2K9 Fantasy All-Stars
Avalon Code
RUBIK’S WORLD



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