THQ on Darksiders II for Wii U, overall support for the console
Posted on 13 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Yesterday we found out that THQ’s Danny Bilson left the company. But let’s pretend that didn’t happen for a few moments.
Prior to Bilson’s departure, Eurogamer sat down with the ex-EVP Core Games. He was asked about a couple of things regarding Wii U.
First up, Bilson discussed Darksiders II, noting how it will make “heavy use of the DRC controller”. It also won’t be “just a straight port.”
“There’s heavy use of the DRC (Digital Resistive Current) controller with Darksiders 2. I actually don’t know how much we’ve said about that stuff yet, but rest assured it’s got unique use of that controller for the game on the Wii U. It’s not just a straight port. There’s a separate team working really hard on it.”
Bilson later commented on THQ’s overall support for the console, explaining that they’ll be “specific” in determining which games to bring to the new console.
Bilson said the following when asked if each future multiplatform release will be given a Wii U version:
“To be determined. Everything with us has to be very specific choices. Look, we have a lot of money but we don’t have as much money as the other guys. So we have to be very specific and careful about our choices going forward. We felt Darksiders is a fantastic Wii U title. It echoes – I’m not going to say it echoes classic Nintendo gameplay because I don’t know what that means exactly – but we thought it was a great fit for that platform and we wanted to be there with one of our great titles day one for their platform for their launch, and that one seemed the best fit to do a great Wii U game.”
Hironobu Sakaguchi talks The Last Story
Posted on 13 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
IGN has published a new interview with The Last Story director Hironobu Sakaguchi. In case you’ve forgotten, the Wii RPG is due out in a little over a month.
Sakaguchi commented on the game’s battle system, what it was like being a director again after a long hiatus, how the team dealt with the Wii’s SD resolution limitation, and more.
You can find all of Sakaguchi’s remarks below.
Dragon Quest Monsters: Terry’s Wonderland 3D screenshots
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Koto Battle: Tengai no Moribito 3DS VC trailer
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Senran Kagura Burst scans
Posted on 13 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
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